[Solved] Escape Pods, again.

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Dave McRoss
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[Solved] Escape Pods, again.

Post by Dave McRoss »

Hi people, I have got the same problem 'bout escape capsules turning to slaves and beautiful neolites.oxp (I just love my brand new Python ET).
I managed, someway, to edit the code in shipyard.dat, deletingthe unpiloted line here and there. I obtained the following code.

Code: Select all

"escape-capsule" =
	{
		aft_eject_position = "0.0 0.0 -2.0";
		ai_type = "homeAI.plist";
		cargo_type = "CARGO_SLAVES";
		energy_recharge_rate = 2;
		
But nothing changed. How can I do? I like to rescue people (and like the insurance too!) :)

[/code]
Last edited by Dave McRoss on Fri Aug 06, 2010 7:29 pm, edited 1 time in total.
My ship list:

Cobra MK 3 - Lepka
Dragon M - Smaug
Python - Boa Pitonato
Cobra MK 3 - Lepka II
Now in a Python ET Special - Shark Panzer

[G5] -= Deadly =- (3720 Kills)
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Eric Walch
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Re: Escape Pods, again.

Post by Eric Walch »

Dave McRoss wrote:
Hi people, I have got the same problem 'bout escape capsules turning to slaves and beautiful neolites.oxp (I just love my brand new Python ET).
I managed, someway, to edit the code in shipyard.dat, deletingthe unpiloted line here and there. I obtained the following code.
The problem is caused because Neolite sets the unpiloted to yes. (Default is no) When the escape-capsule can't receive a pilot, the cargo stays slaves. Deleting the line (or setting it to 'no') should fix the problem. I don't know why it does not work for you. Maybe there is another oxp also adding unpiloted escape-pods in your system.
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Post by Commander McLane »

And there is no shipyard.dat. I guess you mean shipdata.plist.

Apart from that: are you talking about neolite's shipdata.plist, or another one? And what did you actually do to the "unpiloted"-key? Your code-snipped doesn't contain it, but then it only contains entries from a to e and is missing everything else as well. So we cannot be sure what you actually did.
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Dave McRoss
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Post by Dave McRoss »

I'm talking about Neolite shipdata.plist, and, as I said before, I deleted "unpiloted = yes" line.
Now I'm going to check other oxp for the same line.
EDIT: I did find nothing.

This is my OXP list

../AddOns/ACS_1.2.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/Armoury 1.03.oxp
../AddOns/behemoth 2.5.4.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BlOomberg Markets v1.0.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/Commies.oxp
../AddOns/Dictators v1.4.oxp
../AddOns/dragon.oxp
../AddOns/Energy Equipment 1.10.oxp
../AddOns/Fuel Station 1.31.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/MilHUD-new.oxp
../AddOns/MilHUD-v3.1.oxp
../AddOns/milmissile.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/neolite-companion.oxp
../AddOns/neolite-wolfies.oxp
../AddOns/neolite.oxp
../AddOns/nukes0.97.oxp
../AddOns/PAGroove_Stations_v1.2.1.oxp
../AddOns/Personalities.oxp
../AddOns/RandomHits1.3.6.oxp
../AddOns/Saleza v2.2.oxp
../AddOns/Target Autolock Plus 1.10.oxp
../AddOns/thargoid_wars 4.5.oxp
../AddOns/tori.oxp
../AddOns/UPS-courier v1.7.2.oxp
../AddOns/wolfwoods_variants.oxp

I hope I shouldn't delete Neolite opx :(
My ship list:

Cobra MK 3 - Lepka
Dragon M - Smaug
Python - Boa Pitonato
Cobra MK 3 - Lepka II
Now in a Python ET Special - Shark Panzer

[G5] -= Deadly =- (3720 Kills)
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Post by Svengali »

Have you pressed the SHIFT key while starting? If not please do it .-)
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Dave McRoss
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Post by Dave McRoss »

Yeah I did ^^
I resolved the problem by installing Griff Escape Pods:
http://www.boxcn.net/shared/rpkms25cc9# ... 96975644/1
It's seems to override the previous behaviour, so I'm happy :)
Happy Friday to all!
My ship list:

Cobra MK 3 - Lepka
Dragon M - Smaug
Python - Boa Pitonato
Cobra MK 3 - Lepka II
Now in a Python ET Special - Shark Panzer

[G5] -= Deadly =- (3720 Kills)
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