[Solved] Countdown display

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Cody
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[Solved] Countdown display

Post by Cody »

Whilst preparing to hyperspace my way out of big trouble (I'm often in big trouble), I was firing the laser almost continuously and found that the hyperspace countdown multiplied across the screen, like this:

Image

Very distracting, and almost lost me the fight.
I tried testing it several times, with the same results.

1.74.2 on Win XP
Last edited by Cody on Wed Aug 04, 2010 9:55 am, edited 1 time in total.
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Post by Cody »

Further testing… this occurs with or without OXPs installed, and only happens when the laser temp enters the red, then every laser shot produces the multiple countdown message. If I let the laser cool to yellow, there is no problem.
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And any survivors, their debts I will certainly pay. There's always a way!
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Post by Smivs »

Out of interest, I just tried this myself and am getting the same thing. Weird :shock:

I'm running 1.74.1 on Ubuntu 10.04, so it seems to be a cross platform problem affecting more than one version of Oolite.
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Post by Cody »

Thanks Smivs... always nice to have it confirmed.

When the multiple countdown appears, with the laser in the red, there is no weapon overheat message.
The same problem occurs with the gal-jump countdown… all other screen messages seem to be fine.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Kaks »

Thanks, will look into that! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Eric Walch »

I think it is always been this way and not typically 1.74. For the countdown to work, the bottom line is deleted and a new line with a lower number is added. But when you do other actions in the meantime that pushes the countdown up, the new message is deleted instead of the old count.

I don't thing there is an easy solution for that as I think that the content of the last line is not really remembered by the code.
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Countdown display

Post by Getafix »

Eric Walch wrote:
...I don't thing there is an easy solution for that...
It seems there is a quick fix,
looking good so far and committed for review to the "Great Council". :wink:
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Post by Chrisfs »

Consuming energy with both continuous laser fire and cooling systems on high, causes there not to be enough energy for the initial energy surge needed to open the warp, rather than allow the warp to fail and requiring a brand new countdown, the computer simply delays the opening of the warp until enough energy is present.

The countdown is an approximate measurement, so not an actual countdown. It's like the download stats which say '100meg of 300 meg downloaded, 30 minutes remaining' , that time estimate can go up and down and is simply an estimate, it doesn't cause the download to complete. the countdown on a ship is much more reliable because there are less things to unexpectedly take up 'bandwidth', but firing a laser continuously and engaging the cooling system, may do that.

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Post by Getafix »

Fixed in r3733.
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Post by Cody »

Getafix wrote:
Fixed in r3733.
Great... many thanks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Getafix »

Many thanks for your feedback. 8)

Cheers!
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