Target nearest incoming missile

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Cmdr Wyvern
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Post by Cmdr Wyvern »

Is that the one where a Thargoid marries a Treeoid for the unusual mating tradition?
Errh...Yeah. Nevermind.
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Post by Cody »

Now there's a real challenge for a fictioneer... write a Thargoid soap opera!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Smivs »

El Viejo wrote:
Confused... you will be, after this week's episode of 'Thargoid Soap'.
Thargeena is egg-bound, but who are the Fathers?...Find out next week on 'The Thargoids'. :D
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Cody
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Post by Cody »

Back to the missiles... 'target nearest incoming missile' should do just that, not ident it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Commander McLane
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Post by Commander McLane »

El Viejo wrote:
Target nearest incoming missile
El Viejo wrote:
I don’t use any ‘game-changing’ OXPs…
Huh? Isn't targetting the nearest incoming missile a function from a game-changing OXP as well? :?:

Confused... :?
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Post by Cody »

Commander McLane wrote:
Isn't targetting the nearest incoming missile a function from a game-changing OXP as well?
Nope... vanilla Oolite, but I think it's a joystick only option.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by maik »

El Viejo wrote:
Nope... vanilla Oolite, but I think it's a joystick only option.
Shift-T on the keyboard does the trick for me.
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Post by Cody »

maik wrote:
Shift-T on the keyboard does the trick for me.
Thanks maik, I didn't know that. I don't think that's in the Oolite RS.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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maik
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Post by maik »

:?

I'm quite certain I read it somewhere, but I can't find the source anymore.
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Cmdr Wyvern
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Post by Cmdr Wyvern »

maik wrote:
Shift-T on the keyboard does the trick for me.
Now the million credit question is, does it lock a missile onto the hostile warhead, or just the ID?
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
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Post by Commander McLane »

Cmdr Wyvern wrote:
maik wrote:
Shift-T on the keyboard does the trick for me.
Now the million credit question is, does it lock a missile onto the hostile warhead, or just the ID?
Huh? I think this very thread started with the complaint that it doesn't lock a missile?!?

Confused (again). :? :oops:
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Post by Cmdr Wyvern »

Commander McLane wrote:
Cmdr Wyvern wrote:
maik wrote:
Shift-T on the keyboard does the trick for me.
Now the million credit question is, does it lock a missile onto the hostile warhead, or just the ID?
Huh? I think this very thread started with the complaint that it doesn't lock a missile?!?
You sure it wasn't about TV dramas for bored Thargoid hive-wives? ;)
Errh...Yeah. Nevermind.

Anyway, I'm guessing that shift-T does the same thing as the joystick option does, ergo no locking a missile onto a missile.
For a ship with flakgun turrets, that's no big deal; the turrets simply go into point-defense mode. For ships without flakguns, like a Cobbie, and no countermeasures beyond ECM and/or injectors, yup, big deal.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
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Ryzen 5 1500X
16GB DDR4 3200MHZ
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Post by Eric Walch »

Cmdr Wyvern wrote:
maik wrote:
Shift-T on the keyboard does the trick for me.
Now the million credit question is, does it lock a missile onto the hostile warhead, or just the ID?
Shift-T is the equivalent of doing a "r" on the missile and not a "t". So, it sets the ID as target, but does not set it as target for the active missile slot.

It would be easy to change but back when I noticed this behaviour, I was affright I could break other stuff when I changed it, so I left it as it was. Probably a bad choice.
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Post by Cody »

Eric Walch wrote:
It would be easy to change
Thanks again Eric… if it is easy to change, and doesn’t break anything… great! As someone who pilots a Cobra III, with only shields and injectors to help thwart a hardhead, it would be a boon. As you said earlier, sorting through the target memory in the midst of a close-quarters firefight is not ideal.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by another_commander »

This feature was added in the game specifically for getting the turrets on a player ship to behave the same as their counterparts on NPCs. It is not intended to be used for targeting a missile with another missile.
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