Three OXP-y things.
(1) My combat drone has said 'help at last!' to me, which makes little sense.
(2) My escorts are still sometimes turning into white (rather than yellow) blips.
(3) I have seen a Seedy-bar craft (a 'Marshall' or what have you) attack its own bar (repeatedly attack it).
I thought that the respective OXP makers might like to know about these things.
Seedy bars; escorts; combat drones
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Re: Seedy bars; escorts; combat drones
From time to time, the criminal masterminds stage a large scale assault on those infamous Hunter hangouts. It results in a particularly hairy and tangled furball, with plenty of chances for friendly-fire incidents.UK_Eliter wrote:(3) I have seen a Seedy-bar craft (a 'Marshall' or what have you) attack its own bar (repeatedly attack it).
There's supposed to be code in RH that makes the Hunters and the bar cannoneers forgive friendly fire, but apparently it doesn't always work.
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Re: Seedy bars; escorts; combat drones
Sounds like something within the trunk handling of the AI - that's a trunk-side message.UK_Eliter wrote:(1) My combat drone has said 'help at last!' to me, which makes little sense.
On the presumption that it wasn't destroyed, something possibly reset its scan colour blip somehow. I'll need to check how I set that up as to whether it's something that can be secured.UK_Eliter wrote:(2) My escorts are still sometimes turning into white (rather than yellow) blips.
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I know. I come here to get away from all that.Chrisfs wrote:Escorts and seedy bars in the same post!
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Re: Seedy bars; escorts; combat drones
Messages can be suppressed by setting unpiloted = true in shipdata.plist.Thargoid wrote:Sounds like something within the trunk handling of the AI - that's a trunk-side message.UK_Eliter wrote:(1) My combat drone has said 'help at last!' to me, which makes little sense.
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