Target nearest incoming missile
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- Cody
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Target nearest incoming missile
Target nearest incoming missile
When I use this function, it targets the incoming missile fine, but only with the ident function, it doesn’t lock-on, so I can’t lob a missile of my own at it. Should I be able to do that, or not? I’d certainly like to be able to. I'm pretty sure that if I target an incoming missile manually, then I can lob a missile at it. I can certainly target my own missiles and fire a missile at them.
When I use this function, it targets the incoming missile fine, but only with the ident function, it doesn’t lock-on, so I can’t lob a missile of my own at it. Should I be able to do that, or not? I’d certainly like to be able to. I'm pretty sure that if I target an incoming missile manually, then I can lob a missile at it. I can certainly target my own missiles and fire a missile at them.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmdr Wyvern
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Hmm. If you're commanding a ship with flakgun batteries, then the turrets certainly get busy spitting plasma at the missile.
Otherwise... Well, if I have a ship targeted with ID, I found I can press T and have a missile instantly locked onto it. That might work with incoming missiles, too.
On a related note, I once was dogfighting a pirate that countered my missile by shooting his own missile at it.
Otherwise... Well, if I have a ship targeted with ID, I found I can press T and have a missile instantly locked onto it. That might work with incoming missiles, too.
On a related note, I once was dogfighting a pirate that countered my missile by shooting his own missile at it.
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- Smivs
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Not really a recommendation but if the ship you're firing at launches a missile, a good blast of laser will occassionally take out the missile. I've dispensed quite a few this way (admittedly by accident)
If you really want a challenge, wait till you can see the missile spiralling in towards you and then try to laser it. It ain't easy, but it can be done. Best only tried with full-strength shields, though, just in case you miss
If you really want a challenge, wait till you can see the missile spiralling in towards you and then try to laser it. It ain't easy, but it can be done. Best only tried with full-strength shields, though, just in case you miss
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
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Yeah, that works for an idented ship, but it doesn’t seem to work for an incoming missile. With an incoming that’s idented, pressing ‘T’ just arms a missile… no lock-on. (It’s a tricky one for me to test thoroughly, though).Cmdr Wyvern wrote:Well, if I have a ship targeted with ID, I found I can press T and have a missile instantly locked onto it. That might work with incoming missiles, too.
I have managed to shoot the occasional missile down in this way, but it is difficult… probably more luck than judgement.Smivs wrote:If you really want a challenge, wait till you can see the missile spiralling in towards you and then try to laser it.
Besides, the life of a contrabandista is enough of a challenge!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmdr Wyvern
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This nifty bit of iron was recommended on another thread, and may be what you need, Coyo'he.
...Unless you enjoy playing tag with hardheads. Personally, boom not it anymore isn't what I'd call fun.
...Unless you enjoy playing tag with hardheads. Personally, boom not it anymore isn't what I'd call fun.
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- Cody
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Yeah, I know about that ‘kit’… it’s my game ethos that’s the problem there, though. I don’t use any ‘game-changing’ OXPs… it’s why I still carry around a damaged, unrepairable cloaking device. Maybe when I’ve been playing this glorious game for another year or so, I’ll start to use the odd ordnance OXP… we’ll see.Cmdr Wyvern wrote:This nifty bit of iron was recommended on another thread, and may be what you need, Coyo'he.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmdr Wyvern
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Whatever makes you happy.
As for me, the abovementioned kit distracts the missile, leaving me clear to force-feed the pel'k that shot it at me a spicy meatball of death. And that makes me happy.
As for me, the abovementioned kit distracts the missile, leaving me clear to force-feed the pel'k that shot it at me a spicy meatball of death. And that makes me happy.
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- Cody
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Oh it makes me happy alright, joyous even… apart from that unrepairable cloaking device (the logic of which still puzzles me), me and Rolling Thunder do pretty good. I might just have to hack that cloak, one day soon.Cmdr Wyvern wrote:Whatever makes you happy.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmdr Wyvern
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[handwavium]The cloaking device is an exotic and rare piece of Ascender tech; the interior workings of which are barely understood, and engineers qualified to service it are in high demand, short supply.[/handwavium]El Viejo wrote:apart from that unrepairable cloaking device (the logic of which still puzzles me), me and Rolling Thunder do pretty good. I might just have to hack that cloak, one day soon.
You have two obvious choices to fix it: Try Thargy's repair bot mine, or hack your savegame.
And one not-so obvious: Rumor has it that the wiz kids living on hacker outposts know how to fix a damaged cloak.
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- Eric Walch
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What does work is going forward and backward through your target memory with +/- Those targets are locked as target. (Very nice all those extra actions in the heat of the fight )El Viejo wrote:Yeah, that works for an idented ship, but it doesn’t seem to work for an incoming missile. With an incoming that’s idented, pressing ‘T’ just arms a missile… no lock-on. (It’s a tricky one for me to test thoroughly, though).Cmdr Wyvern wrote:Well, if I have a ship targeted with ID, I found I can press T and have a missile instantly locked onto it. That might work with incoming missiles, too.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cody
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Yes, just what one needs, with an incoming hardhead or two... thanks Eric, I'll give that a try.Eric Walch wrote:Very nice all those extra actions in the heat of the fight
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Or as an alternative for my repair bots (or repair system), do the Aquarian Shipbuilding Corp a favour and then stop by at their HQ every so often. Their R&D boys might be able to do you a favour in return...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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- Cody
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You oxp salesmen never give up, do you… maybe when the (M)NSR appears.
BTW, I like the idea of Thargoid TV… makes me think of a soap opera, with dialogue made up from Thargoid curses.
BTW, I like the idea of Thargoid TV… makes me think of a soap opera, with dialogue made up from Thargoid curses.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmdr Wyvern
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BAWHAHAHAHA! That's rich!El Viejo wrote:BTW, I like the idea of Thargoid TV… makes me think of a soap opera, with dialogue made up from Thargoid curses.
And people think -my- wit is absurd.
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