Tionisla Orbital Graveyard
Moderators: winston, another_commander
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Selezen
- ---- E L I T E ----
- Posts: 2530
- Joined: Tue Mar 29, 2005 9:14 am
- Location: Tionisla
- Contact:
Once I get some time to play with the AIs, and especially now that V1.61 is working on PCs, I should be able to sort out the AI problems.
I have been doing some testing on 1.61-PC, and the AIs are actually behaving better but still erratic. The patrol Kraits are still crashing into beacons and whatever gets in thier way.
My plan is to change the waypoints so that they are not exactly on the beacon co-ordinates. Once that's done, I will start popping some new grave markers in instead of the rusty adders that currently populate it. At that point it should be ready for a Beta release, which I will pop onto Oosat if Giles feels it is ready.
Following testing of that, I need to work on the Station's ability to launch the Lancet fighters to deal with nutters in the yard, and then enable the patrol ships to deal with hostiles too. Currently the station will not launch anything other than Vipers, even though I have used every trick I know to set the defence ships to Lancets...
I have been doing some testing on 1.61-PC, and the AIs are actually behaving better but still erratic. The patrol Kraits are still crashing into beacons and whatever gets in thier way.
My plan is to change the waypoints so that they are not exactly on the beacon co-ordinates. Once that's done, I will start popping some new grave markers in instead of the rusty adders that currently populate it. At that point it should be ready for a Beta release, which I will pop onto Oosat if Giles feels it is ready.
Following testing of that, I need to work on the Station's ability to launch the Lancet fighters to deal with nutters in the yard, and then enable the patrol ships to deal with hostiles too. Currently the station will not launch anything other than Vipers, even though I have used every trick I know to set the defence ships to Lancets...
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
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- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
don't want to go into that on this fine thread.Arexack_Heretic wrote:little friend? you gave birth to a trumble?
I was infact quoting Tony Montana.
the pressure of gracefully whipping up a working plist for your deck of space-litter may be getting to me, arresting my recovery.
The man next to you is your lunch
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
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okArexack_Heretic wrote:Has anybody had any great ideas for a TOGY-mission combo?
first you have to assassinate an Ophidian at Lave, and then at the TOGY, you have to find the ship owned by Starpilot Fleischer, and approach it, ..and destroy it. then face the Kraits or bolt out of there
The man next to you is your lunch
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
hmmm...interesting.
Can we somehow create the 'station-hyperspace-interdiction field' inside the GY ?
(or around all gravemarkers however it works)
That would make it even more exciting, racing away, dodging monuments. Kraits: giving chase! but colliding with the buoys, spiralling off and exploding in a puff of golden sparks. Finally you reach the perimeter, you already started up the engines only 5 more seconds....4...a nearby buoy launches a missile volley...3... they are hardheads...2....1...a new tomb rotates majestically along with the graveyard, replacing Fleishers-Egonument.
The surviving Kraits resume their patroll and collide with the buoy.
I should remodel Fleisher's monument this time with spikey SE's.
Can we somehow create the 'station-hyperspace-interdiction field' inside the GY ?
(or around all gravemarkers however it works)
That would make it even more exciting, racing away, dodging monuments. Kraits: giving chase! but colliding with the buoys, spiralling off and exploding in a puff of golden sparks. Finally you reach the perimeter, you already started up the engines only 5 more seconds....4...a nearby buoy launches a missile volley...3... they are hardheads...2....1...a new tomb rotates majestically along with the graveyard, replacing Fleishers-Egonument.
The surviving Kraits resume their patroll and collide with the buoy.
I should remodel Fleisher's monument this time with spikey SE's.
Riding the Rocket!
Should be possible, then... But it'll probably involve Giles' cooperation? A variant of the 'too-close to station', but with a much bigger radius... Around a centre-object...Arexack_Heretic wrote:hmmm...interesting.
Can we somehow create the 'station-hyperspace-interdiction field' inside the GY ?
(or around all gravemarkers however it works).
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
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Hey, when’s the next dev release of the TOGY coming out? This one’s ancient. :-)
Incidentally, the current smallmonument9_tdw.dat is flipped, i.e. its textures show up backwards. I’ve uploaded a fixed version to TionislaGY as smallmonument9_tdw-flipped.dat.
Incidentally, the current smallmonument9_tdw.dat is flipped, i.e. its textures show up backwards. I’ve uploaded a fixed version to TionislaGY as smallmonument9_tdw-flipped.dat.
E-mail: [email protected]