Oolite test release 1.74.1

For discussion of ports to POSIX based systems, especially using GNUStep.

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Oolite test release 1.74.1

Post by Getafix »

Oolite test release 1.74.1 is now available from GURPO. This is a bug-fix update to 1.74.

Changes between Oolite 1.74 and Oolite 1.74.1:
  • Scripts can once again award and check for trumbles, and the standard trumble mission once again works. (Limitation: scripts cannot increase the number of trumbles by awarding more. This will be fixed in 1.75.)
  • The nova mission once again awards the appropriate reward on a successful outcome.
  • No more “Witchspace engine malfunction” message when entering a post-nova system.
  • When docked at a secondary station, the default selection on the game menu screen is “Game Options” rather than “Begin New Game”.
  • Fixed annoying audio latency when playing first sound under Mac OS X.
  • Fixed several JavaScript interface bugs that could cause a faulty script to halt without any error message.
  • Adjusted graphics settings: shader mode is now restricted to Simple for Intel GMA 950 and ATI Radeon R300 GPU families, and some other tweaks.
  • Fixed a material synthesis bug where illumination_modulate_color was ignored when using emission_and_illumination_map in shader mode (material test suite test case 7).
  • Possible fix for random freezes when using speech synthesis in Windows.
  • Various minor bug fixes and tweaks.
New JavaScript methods:
  • vector3D.fromCoordinateSystem()
  • vector3D.toCoordinateSystem()
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