Oolite test release 1.74.1 is now available from GURPO. This is a bug-fix update to 1.74.
Changes between Oolite 1.74 and Oolite 1.74.1:
Scripts can once again award and check for trumbles, and the standard trumble mission once again works. (Limitation: scripts cannot increase the number of trumbles by awarding more. This will be fixed in 1.75.)
The nova mission once again awards the appropriate reward on a successful outcome.
No more “Witchspace engine malfunction” message when entering a post-nova system.
When docked at a secondary station, the default selection on the game menu screen is “Game Options” rather than “Begin New Game”.
Fixed annoying audio latency when playing first sound under Mac OS X.
Fixed several JavaScript interface bugs that could cause a faulty script to halt without any error message.
Adjusted graphics settings: shader mode is now restricted to Simple for Intel GMA 950 and ATI Radeon R300 GPU families, and some other tweaks.
Fixed a material synthesis bug where illumination_modulate_color was ignored when using emission_and_illumination_map in shader mode (material test suite test case 7).
Possible fix for random freezes when using speech synthesis in Windows.
Various minor bug fixes and tweaks.
New JavaScript methods:
vector3D.fromCoordinateSystem()
vector3D.toCoordinateSystem()
Last edited by JensAyton on Sun Jul 25, 2010 3:05 pm, edited 1 time in total.
Hm ... how complicated would the issue be to produce a 64bit Win version? What would be needed for that?
You will need a 64-bit compiler. Google mingw-w64 for more details. I can't give you more information because I do not have a 64-bit system to test it and verify feasibility of building it. I am also not aware of what kind of support ObjC has on this version of mingw.