Aaaawwwwwooooooooo!!!!!
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- pagroove
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Hi Killer Wolf,
I would like to ask to Isis Instellar if they are going to make a 'generic' DHS duh for all standard ships. I like your huds. They're just gorgeous.
I would like to ask to Isis Instellar if they are going to make a 'generic' DHS duh for all standard ships. I like your huds. They're just gorgeous.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Killer Wolf
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Someone asked that on the Discussion forum. I didn't plan to, but the system easy enough to pluck out of the OXPs if anyone wants to use them elsewhere, you just need to pull the HUD Plists from the COnfig folder, the HUD Images and the HUD switcher script. if you have a look at the OXP you'll see it's fairly simply stuff to extract.
I might put some thought into it later, but i'm currently working on another item for the game. thanks for the comment tho, it's nice that people appreciate the work
I might put some thought into it later, but i'm currently working on another item for the game. thanks for the comment tho, it's nice that people appreciate the work
- pagroove
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Okay. I asked that because I really like the unique styling of your huds
Would be nice to have a less advanced but still DHS-capable hud in an MK3
Would be nice to have a less advanced but still DHS-capable hud in an MK3
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
On further reflection, the one gripe I have with this fantastic new ship is that it isn't as powerful as the Diamondback and the Dominatrix. Which might be a concious decision on your part, but the Werewolf doesn't seem to me to be a significant upgrade on the Wolf MkI, Wolf MkII or the Wolf MkII SE.
Which seems odd given the excellent backstory says this is supposed to be the next genesis in the Wolf series.
Based on your backstory, my suggestion would be NOT to increase the ships speed and try to put it on a par with the other purgatori vessels, but play on the "heavily armoured" aspect of the backstory. In short, don't make it faster or more manouverable or carry more cargo, instead give it a load more energy and recharge. Really make this vessel like the Wolf MkII of the Amiga Elite, a real brute to take down because it can really take a pounding.
I think the game gets much more interesting when people try to make ships specialised in certain areas, even within the subclasses of Fighter, Trader and Multi-Role vessels.
Just a thought.
Which seems odd given the excellent backstory says this is supposed to be the next genesis in the Wolf series.
Based on your backstory, my suggestion would be NOT to increase the ships speed and try to put it on a par with the other purgatori vessels, but play on the "heavily armoured" aspect of the backstory. In short, don't make it faster or more manouverable or carry more cargo, instead give it a load more energy and recharge. Really make this vessel like the Wolf MkII of the Amiga Elite, a real brute to take down because it can really take a pounding.
I think the game gets much more interesting when people try to make ships specialised in certain areas, even within the subclasses of Fighter, Trader and Multi-Role vessels.
Just a thought.
- Killer Wolf
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and a good thought at that. i made the Dominatrix a bit too heavy on power/recharge and people said they couldn't kill them (heh heh!) so i've probably compensated too far the other way. as per the Bugs thread, the OXP might need some re tweaking so i'll redo the stats there. as for the other ships, i'm siding w/ the thought of making the Dominatrix the pinnacle of how far the Isis ships will go, power/weaponry-wise (the fighters anyways, i have plans for a battleship), hence the name. i don't want to get into the routing of "having" to make the next model bigger and better, or you soon start getting into the realms of uberness that spoil the game.
I love the Dominatrix, yes it is powerful, but it is also very large and this is a big trade off as it is a larger target.
I do remember the original release of the Domi being very tough, in fact I'm pretty sure I was one of those who commented how tough their energy regen made them. Now they're pitched right, although I still wouldn't want to get into a fight with more than one at once.
And I agree, going down the path of ever increasing upgrades is just silly and not very imaginative. As well as unbalancing.
Also.......battleship! Squee! I'm already excited.
I do remember the original release of the Domi being very tough, in fact I'm pretty sure I was one of those who commented how tough their energy regen made them. Now they're pitched right, although I still wouldn't want to get into a fight with more than one at once.
And I agree, going down the path of ever increasing upgrades is just silly and not very imaginative. As well as unbalancing.
Also.......battleship! Squee! I'm already excited.
- Killer Wolf
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As per the above discussion, and now my website's back in operation, the tweaked version of the Werewolves is now available for download. Power and Energy has been upped as follows :
Military
Recharge : 4.1 --> 5.5
Power : 450 --> 575
Civilian
Recharge : 3.7 --> 4.25
Power : 410 --> 490
Purgatori
Recharge : 4.0 --> 4.45
Power : 430 --> 515
hopefully this will provide a bit more fun!
Military
Recharge : 4.1 --> 5.5
Power : 450 --> 575
Civilian
Recharge : 3.7 --> 4.25
Power : 410 --> 490
Purgatori
Recharge : 4.0 --> 4.45
Power : 430 --> 515
hopefully this will provide a bit more fun!
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- Quite Grand Sub-Admiral
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- Killer Wolf
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huh?Falconeer wrote:Excellent, nice work.......The switchable huds are clever, why wont they work in 1.74? Or is that classified
The ships? Can you shaderise them, I am a Griffs Ships Junkie, Unashamably admits this fact
Any way, I want one now for 1.74.............Right on commander
the HUDs ONLY work in 1.74, and the ships ARE shadered.
Re:
I just downloaded the werewolf oxp and am trying the player purgatori werewolf model, the recharge and power stats however don't seem to match the above quote.Killer Wolf wrote:As per the above discussion, and now my website's back in operation, the tweaked version of the Werewolves is now available for download. Power and Energy has been upped as follows :
Military
Recharge : 4.1 --> 5.5
Power : 450 --> 575
Civilian
Recharge : 3.7 --> 4.25
Power : 410 --> 490
Purgatori
Recharge : 4.0 --> 4.45
Power : 430 --> 515
hopefully this will provide a bit more fun!
First experiences with it are good, although i will be some time before i can scoop cargo succesfully (1 in 3 is destroyed now).
from the shipdata.plist :
Code: Select all
MILITARY WEREWOLF
"werewolf"
energy_recharge_rate = 4.75;
max_energy = 475;
CIVILIAN WEREWOLF
"werewolftrader"
energy_recharge_rate = 3.7;
max_energy = 410;
PURGATORI WEREWOLF
"purgwolftrader"
energy_recharge_rate = 4.25;
max_energy = 430;
PLAYER WEREWOLF
"werewolfplayer"
energy_recharge_rate = 3.7;
max_energy = 410;
PLAYER PURGATORI WEREWOLF
"purgwolfplayer"
energy_recharge_rate = 4.25;
max_energy = 430;
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
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Re: Aaaawwwwwooooooooo!!!!!
Awesome Cool looking ship and hud.
Re:
Neither the Oolite wiki, nor your page confirms those...Killer Wolf wrote:As per the above discussion, and now my website's back in operation, the tweaked version of the Werewolves is now available for download. Power and Energy has been upped as follows :
Military
Recharge : 4.1 --> 5.5
Power : 450 --> 575
Civilian
Recharge : 3.7 --> 4.25
Power : 410 --> 490
Purgatori
Recharge : 4.0 --> 4.45
Power : 430 --> 515
hopefully this will provide a bit more fun!
- Killer Wolf
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- Joined: Tue Jan 02, 2007 12:38 pm
Re: Aaaawwwwwooooooooo!!!!!
cheers for the headsup, correct OXP should be in place now.