Am I doin somthin wrong?
[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Windows at 2010-06-19 21:55:46 +0100.
4 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 2
[display.mode.list.native]: Windows native resolution detected: 1920 x 1200
[oxp.message]: ../AddOns/RandomHits1.3.8(beta).oxp: This is a test copy of Random Hits for personal use, don't spread
[oxp.message]: ../AddOns/RandomHits1.3.8(beta).oxp: Check if this file contains textures and models. If not, they must be copied in from an older Random Hits version
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/ACS_1.0.oxp
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/adck_gold_cobra.oxp
../AddOns/Aquatics 2.20.oxp
../AddOns/Armoury 1.00.oxp
../AddOns/Baakili_Far_Trader_v1.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BlOomberg Markets v2.1.oxp
../AddOns/BoaClipper.oxp
../AddOns/BoaClipper.oxp/griff_prototype_boa.oxp
../AddOns/buoyRepair1.02.5.oxp
../AddOns/captKev_dodo.oxp
../AddOns/Cargo_wrecks_teaser 1.6.2.oxp
../AddOns/cobra35.oxp
../AddOns/cobra3njx.oxp
../AddOns/CombinedSounds.oxp
../AddOns/Commies.oxp
../AddOns/Contractor.oxp
../AddOns/custsounds.oxp
../AddOns/DeepSpacePirates 1.2.4.oxp
../AddOns/Dictators v1.3.oxp
../AddOns/Energy Equipment 1.10.oxp
../AddOns/Executive Spaceways v2.2.oxp
../AddOns/Famous_Planets_v2.5.oxp
../AddOns/FP Liners 1.00.oxp
../AddOns/FP Liners 1.00.oxp/Planetfall Mission - Taxi 1.01.oxp
../AddOns/FTZ v0.13.oxp
../AddOns/Fuel Station 1.30.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/Galcop_trade_outpost.oxp
../AddOns/Gates 1.10.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/globestation2.0.oxp
../AddOns/griff_cobra3_normalmapped_scuffed.oxp
../AddOns/Griff_Debris_sets135_no_normal_map.oxp
../AddOns/griff_escape_capsule_normalmapped.oxp
../AddOns/Griff_illicit_unlock.oxp
../AddOns/griff_krait_v1.11.oxp
../AddOns/griff_prototype_boa.oxp
../AddOns/griff_shipset_dizzy's_all_in_1.oxp
../AddOns/GrittyCoriolis.oxp
../AddOns/gwxstations.oxp
../AddOns/halsis.oxp
../AddOns/Hired Guns 1.20.oxp
../AddOns/hOopyCasino1.2.oxp
../AddOns/hyperradio1.16.oxp
../AddOns/hyperRadioST02.oxp
../AddOns/illicit_unlock_FIX1.56.oxp
../AddOns/impcourier2.oxp
../AddOns/imptrader.oxp
../AddOns/Kestrel&Falcon.oxp
../AddOns/MilHUD-v3.oxp
../AddOns/military Fiasco 2.5.oxp
../AddOns/milmissile.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/neolite-wolfies.oxp
../AddOns/Ore_processor 1.57.oxp
../AddOns/OXPConfig1.08.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/PlanetFall Link - Black Monks 1.0.oxp
../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp
../AddOns/PlanetFall Mission - Oo-Haul 1.00.oxp
../AddOns/PlanetFall Mission - Taxi 1.10.oxp
../AddOns/Pods 1.20.oxp
../AddOns/RandomHits1.3.8(beta).oxp
../AddOns/RepairBots 2.00.oxp
../AddOns/sell_equipment.oxp
../AddOns/Shady Billboards.oxp
../AddOns/Shady_blackmonks.oxp
../AddOns/Snoopers2.0.3.oxp
../AddOns/Status_Quo_Q-bomb.oxp
../AddOns/Stealth 1.00.oxp
../AddOns/supercobra 1.4.1.oxp
../AddOns/Superhubv1.2.oxp
../AddOns/System_Redux.oxp
../AddOns/Target Autolock Plus 1.10.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/tgy_dev.oxp
../AddOns/thargoid_wars 4.5.oxp
../AddOns/The Feudal States v1.6.oxp
../AddOns/Tianve1.3.oxp
../AddOns/tiger.oxp
../AddOns/tori.oxp
../AddOns/tugs.oxp
../AddOns/UPS-courier v1.7.oxp
../AddOns/wolfwoods_variants.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
../AddOns/Z-ships_v1.0.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.2.0 ("3.2.0")
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (182):
GL_ATI_texture_mirror_once, GL_ARB_framebuffer_sRGB, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_gpu_program4, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_NV_vertex_buffer_unified_memory, GL_NV_copy_image, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_NV_light_max_exponent, GL_EXT_provoking_vertex, GL_ARB_compatibility, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_ARB_fragment_coord_conventions, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_NV_multisample_coverage, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_parameter_buffer_object, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_transform_feedback, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_NV_transform_feedback2, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_NV_depth_buffer_float, GL_ARB_draw_elements_base_vertex, GL_ARB_geometry_shader4, GL_ARB_shadow, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_multisample, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_ARB_depth_buffer_float, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_EXT_packed_float, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_NVX_gpu_memory_info, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_NV_half_float, GL_NV_geometry_shader4, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_NV_parameter_buffer_object2, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_transform_feedback2, GL_EXT_draw_buffers2, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXTX_framebuffer_mixed_formats, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_NV_shader_buffer_load
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[script.load.world.listAll]: Loaded 69 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets 2 Launch Script 2.0.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
military_fiasco 2.5
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits 1.3.8 (beta)
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.3
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 69 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets 2 Launch Script 2.0.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
military_fiasco 2.5
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits 1.3.8 (beta)
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.3
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[files.notFound]: ----- WARNING: Could not find texture file "Onria.png".
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe6a04e8>{"Junta Enforcer" position: (13493.5, 2284.92, 275884) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe69d8f0>{"Junta Enforcer" position: (14166.6, 2321.72, 275886) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe69df38>{"Junta Enforcer" position: (8758.24, -8236.13, 274146) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe69bfd0>{"Junta Enforcer" position: (9554.46, -8357.7, 274166) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe6a1178>{"Junta Enforcer" position: (15200.5, -11647.4, 294815) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe69b340>{"Junta Enforcer" position: (15868.5, -11772.9, 294726) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2010-06-19 22:15:32 +0100.
Sorry, cant find my assigned target in the system its been given to me?
I have been looking all night but no Python, with a brigand on board !

Nevermind