Griffs Boa Mk ii Graphic anomaly on v1.74

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Falconeer
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Posts: 41
Joined: Tue Jun 01, 2010 5:07 pm
Location: UK

Griffs Boa Mk ii Graphic anomaly on v1.74

Post by Falconeer »

Hi, just running 1.74 ( replaced 1.73.4 completely) and noticed Griffs Boa Mk 2, when viewed from the rear, is now "see through". The engine nascelles have gone and you can look through the ship to whatever is in front, planet, space station etc? :roll:

Best regards.
PS Here is my Log file in case its of help:
[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Windows at 2010-06-14 00:24:17 +0100.
4 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 2
[display.mode.list.native]: Windows native resolution detected: 1920 x 1200
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/ACS_1.0.oxp
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/adck_gold_cobra.oxp
../AddOns/Aquatics 2.20.oxp
../AddOns/Armoury 1.00.oxp
../AddOns/Baakili_Far_Trader_v1.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BlOomberg Markets v1.0.oxp
../AddOns/BoaClipper.oxp
../AddOns/buoyRepair1.02.5.oxp
../AddOns/captKev_dodo.oxp
../AddOns/Cargo_wrecks_teaser 1.6.2.oxp
../AddOns/cobra35.oxp
../AddOns/cobra3njx.oxp
../AddOns/CombinedSounds.oxp
../AddOns/Commies.oxp
../AddOns/Contractor.oxp
../AddOns/custsounds.oxp
../AddOns/DeepSpacePirates 1.2.4.oxp
../AddOns/Dictators v1.3.oxp
../AddOns/Energy Equipment 1.10.oxp
../AddOns/Executive Spaceways v2.2.oxp
../AddOns/Famous_Planets_v2.0.oxp
../AddOns/FP Liners 1.00.oxp
../AddOns/FP Liners 1.00.oxp/Planetfall Mission - Taxi 1.01.oxp
../AddOns/FTZ v0.13.oxp
../AddOns/Fuel Station 1.30.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/Galcop_trade_outpost.oxp
../AddOns/Gates 1.10.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/globestation2.0.oxp
../AddOns/griff_boa.oxp
../AddOns/griff_cobra3_normalmapped_scuffed.oxp
../AddOns/Griff_Debris_sets135_no_normal_map.oxp
../AddOns/Griff_illicit_unlock.oxp
../AddOns/griff_krait_v1.11.oxp
../AddOns/griff_shipset_dizzy's_all_in_1.oxp
../AddOns/GrittyCoriolis.oxp
../AddOns/gwxstations.oxp
../AddOns/halsis.oxp
../AddOns/Hired Guns 1.20.oxp
../AddOns/hOopyCasino1.2.oxp
../AddOns/hyperradio1.16.oxp
../AddOns/hyperRadioST02.oxp
../AddOns/illicit_unlock_FIX1.56.oxp
../AddOns/impcourier2.oxp
../AddOns/Kestrel&Falcon.oxp
../AddOns/MilHUD-v3.oxp
../AddOns/milmissile.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/neolite-wolfies.oxp
../AddOns/Ore_processor 1.57.oxp
../AddOns/OXPConfig1.08.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/PlanetFall Link - Black Monks 1.0.oxp
../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp
../AddOns/PlanetFall Mission - Oo-Haul 1.00.oxp
../AddOns/PlanetFall Mission - Taxi 1.10.oxp
../AddOns/Pods 1.20.oxp
../AddOns/RandomHits1.3.6.oxp
../AddOns/RepairBots 2.00.oxp
../AddOns/sell_equipment.oxp
../AddOns/Shady Billboards.oxp
../AddOns/Shady_blackmonks.oxp
../AddOns/Snoopers2.0.2.oxp
../AddOns/Status_Quo_Q-bomb.oxp
../AddOns/Stealth 1.00.oxp
../AddOns/supercobra 1.4.1.oxp
../AddOns/Superhubv1.2.oxp
../AddOns/System_Redux.oxp
../AddOns/Target Autolock Plus 1.10.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/tgy_dev.oxp
../AddOns/thargoid_wars 4.5.oxp
../AddOns/The Feudal States v1.5.oxp
../AddOns/The Feudal States v1.6.oxp
../AddOns/Tianve1.3.oxp
../AddOns/tiger.oxp
../AddOns/tori.oxp
../AddOns/tugs.oxp
../AddOns/UPS-courier v1.7.oxp
../AddOns/wolfwoods_variants.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
../AddOns/Z-ships_v1.0.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.2.0 ("3.2.0")
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (182):
GL_ATI_texture_mirror_once, GL_ARB_framebuffer_sRGB, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_gpu_program4, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_NV_vertex_buffer_unified_memory, GL_NV_copy_image, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_NV_light_max_exponent, GL_EXT_provoking_vertex, GL_ARB_compatibility, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_ARB_fragment_coord_conventions, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_NV_multisample_coverage, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_parameter_buffer_object, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_transform_feedback, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_NV_transform_feedback2, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_NV_depth_buffer_float, GL_ARB_draw_elements_base_vertex, GL_ARB_geometry_shader4, GL_ARB_shadow, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_multisample, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_ARB_depth_buffer_float, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_EXT_packed_float, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_NVX_gpu_memory_info, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_NV_half_float, GL_NV_geometry_shader4, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_NV_parameter_buffer_object2, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_transform_feedback2, GL_EXT_draw_buffers2, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXTX_framebuffer_mixed_formats, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_NV_shader_buffer_load
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[plist.parse.failed]: Failed to parse ../AddOns/Contractor.oxp/Config/shipyard.plist as a property list.
Parse failed at line 20 (char 642) - unexpected character (wanted ',' or ')')
[script.load.world.listAll]: Loaded 68 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.2
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (ahruman-billboard-setup): Entity.setOrientation() is deprecated, use entity.orientation = foo instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 68 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.2
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.load.world.listAll]: Loaded 68 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.2
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (ahruman-billboard-setup): Entity.setOrientation() is deprecated, use entity.orientation = foo instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (ahruman-billboard-setup): Entity.setOrientation() is deprecated, use entity.orientation = foo instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (OXPConfig 1.08): Mission.choice is deprecated and will be removed in a future version of Oolite.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/OXPConfig1.08.oxp/Scripts/OXPConfig.js, line 151.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.load.world.listAll]: Loaded 68 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.2
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.load.world.listAll]: Loaded 68 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.2
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (System Redux 1.2 1.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets Launch Script 1.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (OXPConfig 1.08): Mission.choice is deprecated and will be removed in a future version of Oolite.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/OXPConfig1.08.oxp/Scripts/OXPConfig.js, line 248.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (hyperradio 1.16): Ship.hasEquipment("EQ_HYPER_RADIO") is deprecated, use ship.equipmentStatus("EQ_HYPER_RADIO") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (System Redux 1.2 1.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets Launch Script 1.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.300 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.exception.noProperties]: ***** JavaScript exception (ams_dart 1.00): TypeError: this.ship.target has no properties
[script.javaScript.exception.noProperties]: ../AddOns/Armoury 1.00.oxp/Scripts/ams_dart.js, line 15.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (rmb-chaff-launcher-script.js 1.0): Ship.hasEquipment("EQ_RMB_CHAFF_LAUNCHER") is deprecated, use ship.equipmentStatus("EQ_RMB_CHAFF_LAUNCHER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (rmb-chaff-launcher-script.js 1.0): Ship.hasEquipment("EQ_RMB_CHAFF_LAUNCHER") is deprecated, use ship.equipmentStatus("EQ_RMB_CHAFF_LAUNCHER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets Launch Script 1.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (OXPConfig 1.08): Mission.choice is deprecated and will be removed in a future version of Oolite.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/OXPConfig1.08.oxp/Scripts/OXPConfig.js, line 248.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (hyperradio 1.16): Ship.hasEquipment("EQ_HYPER_RADIO") is deprecated, use ship.equipmentStatus("EQ_HYPER_RADIO") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (ahruman-billboard-setup): Entity.setOrientation() is deprecated, use entity.orientation = foo instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (System Redux 1.2 1.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets Launch Script 1.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER_DAMAGED") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_DAMAGED" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_MISSILE_ANALYSER") is deprecated, use ship.equipmentStatus("EQ_MISSILE_ANALYSER") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ECM") is deprecated, use ship.equipmentStatus("EQ_ECM") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2010-06-14 01:08:36 +0100.
User avatar
Griff
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Posts: 2483
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Post by Griff »

hmm, that is odd. That whole engine section of the griff boa2 is a subentity, so the fact that there's now a hole there means that the subentity either hasn't loaded or is being placed in the wrong position, i can't see anything in your log though to suggest a problem with the oxp, i've just checked it now on my computer and it worked fine.

Did you see the hole when using an external view camera, or one of the 4 internal cameras? - maybe there is something overwriting the camera view positions causing them to 'clip' some of the polygons, try removing the Griff_illicit_unlock.oxp and restart oolite whilst holding down the shift key untill the spinning cobra title screen appears (this forces oolite to re-read in all the oxp files rather than it's speedier to access cache of them it builds up over time)
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Cody
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Post by Cody »

All those ‘deprecation’ warnings in the log… I get them from System Redux now with 1.74.
Is there a way to turn them off, so they don’t appear in the log?

The Boa 2 looks fine in my game, btw.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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JensAyton
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Post by JensAyton »

El Viejo wrote:
All those ‘deprecation’ warnings in the log… I get them from System Redux now with 1.74.
Is there a way to turn them off, so they don’t appear in the log?
Yes, put a file named logcontrol.plist in your AddOns directory with:

Code: Select all

{
    script.javaScript.warning.ooliteDefinedError = no;
}
I strongly recommend not doing this if you write OXPs, though. :-)
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Cody
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Post by Cody »

Ahruman wrote:
Yes, put a file named logcontrol.plist in your AddOns directory with:

Code: Select all

{
    script.javaScript.warning.ooliteDefinedError = no;
}
I strongly recommend not doing this if you write OXPs, though. :-)
Thank you sir... and I definitely do not write OXPs.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Falconeer
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Post by Falconeer »

Hi Commanders,

I have just re loaded Oolite with the Shift Key and launched my Boa..............the "see through" rear engine" area is no longer see through, back as it should be? I didn't remove any oxp's just did a Oolite load with the Shift key.


The anomaly appeared in outside rear view. I had just survuived a massive assault on my Boa (sucessfully repulsed :D ) and had shot the Ar.se off some Cobras, so perhaps it was due to all the shootin goin on(psudo midwest cowby accent :lol: )

I noticed that whilst shootin their, erm, rears I knocked out their engines, the blue glows went out, which I didn't see before? Anyway all appears OK now, I will go back into the Ararus system again and "look for some trouble". See if the anomaly re appears.

Griff, the only thing I have done is alter your Decall (just repainted it with Paint.net, used the same transparent background, just added a Typeface symbol onto the foreground), hope this wasn't the cause? I will refly and check.

Here is my log, with the logcontrol.plist added to the Add Ons folder.

[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Windows at 2010-06-14 18:42:34 +0100.
4 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 2
[display.mode.list.native]: Windows native resolution detected: 1920 x 1200
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/ACS_1.0.oxp
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/adck_gold_cobra.oxp
../AddOns/Aquatics 2.20.oxp
../AddOns/Armoury 1.00.oxp
../AddOns/Baakili_Far_Trader_v1.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BlOomberg Markets v1.0.oxp
../AddOns/BoaClipper.oxp
../AddOns/buoyRepair1.02.5.oxp
../AddOns/captKev_dodo.oxp
../AddOns/Cargo_wrecks_teaser 1.6.2.oxp
../AddOns/cobra35.oxp
../AddOns/cobra3njx.oxp
../AddOns/CombinedSounds.oxp
../AddOns/Commies.oxp
../AddOns/Contractor.oxp
../AddOns/custsounds.oxp
../AddOns/DeepSpacePirates 1.2.4.oxp
../AddOns/Dictators v1.3.oxp
../AddOns/Energy Equipment 1.10.oxp
../AddOns/Executive Spaceways v2.2.oxp
../AddOns/Famous_Planets_v2.0.oxp
../AddOns/FP Liners 1.00.oxp
../AddOns/FP Liners 1.00.oxp/Planetfall Mission - Taxi 1.01.oxp
../AddOns/FTZ v0.13.oxp
../AddOns/Fuel Station 1.30.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/Galcop_trade_outpost.oxp
../AddOns/Gates 1.10.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/globestation2.0.oxp
../AddOns/griff_boa.oxp
../AddOns/griff_cobra3_normalmapped_scuffed.oxp
../AddOns/Griff_Debris_sets135_no_normal_map.oxp
../AddOns/Griff_illicit_unlock.oxp
../AddOns/griff_krait_v1.11.oxp
../AddOns/griff_shipset_dizzy's_all_in_1.oxp
../AddOns/GrittyCoriolis.oxp
../AddOns/gwxstations.oxp
../AddOns/halsis.oxp
../AddOns/Hired Guns 1.20.oxp
../AddOns/hOopyCasino1.2.oxp
../AddOns/hyperradio1.16.oxp
../AddOns/hyperRadioST02.oxp
../AddOns/illicit_unlock_FIX1.56.oxp
../AddOns/impcourier2.oxp
../AddOns/Kestrel&Falcon.oxp
../AddOns/MilHUD-v3.oxp
../AddOns/milmissile.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/neolite-wolfies.oxp
../AddOns/Ore_processor 1.57.oxp
../AddOns/OXPConfig1.08.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/PlanetFall Link - Black Monks 1.0.oxp
../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp
../AddOns/PlanetFall Mission - Oo-Haul 1.00.oxp
../AddOns/PlanetFall Mission - Taxi 1.10.oxp
../AddOns/Pods 1.20.oxp
../AddOns/RandomHits1.3.6.oxp
../AddOns/RepairBots 2.00.oxp
../AddOns/sell_equipment.oxp
../AddOns/Shady Billboards.oxp
../AddOns/Shady_blackmonks.oxp
../AddOns/Snoopers2.0.2.oxp
../AddOns/Status_Quo_Q-bomb.oxp
../AddOns/Stealth 1.00.oxp
../AddOns/supercobra 1.4.1.oxp
../AddOns/Superhubv1.2.oxp
../AddOns/System_Redux.oxp
../AddOns/Target Autolock Plus 1.10.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/tgy_dev.oxp
../AddOns/thargoid_wars 4.5.oxp
../AddOns/The Feudal States v1.5.oxp
../AddOns/The Feudal States v1.6.oxp
../AddOns/Tianve1.3.oxp
../AddOns/tiger.oxp
../AddOns/tori.oxp
../AddOns/tugs.oxp
../AddOns/UPS-courier v1.7.oxp
../AddOns/wolfwoods_variants.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
../AddOns/Z-ships_v1.0.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.2.0 ("3.2.0")
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (182):
GL_ATI_texture_mirror_once, GL_ARB_framebuffer_sRGB, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_gpu_program4, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_NV_vertex_buffer_unified_memory, GL_NV_copy_image, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_NV_light_max_exponent, GL_EXT_provoking_vertex, GL_ARB_compatibility, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_ARB_fragment_coord_conventions, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_NV_multisample_coverage, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_parameter_buffer_object, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_transform_feedback, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_NV_transform_feedback2, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_NV_depth_buffer_float, GL_ARB_draw_elements_base_vertex, GL_ARB_geometry_shader4, GL_ARB_shadow, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_multisample, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_ARB_depth_buffer_float, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_EXT_packed_float, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_NVX_gpu_memory_info, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_NV_half_float, GL_NV_geometry_shader4, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_NV_parameter_buffer_object2, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_transform_feedback2, GL_EXT_draw_buffers2, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXTX_framebuffer_mixed_formats, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_NV_shader_buffer_load
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[plist.parse.failed]: Failed to parse ../AddOns/Contractor.oxp/Config/shipyard.plist as a property list.
Parse failed at line 20 (char 642) - unexpected character (wanted ',' or ')')
[script.load.world.listAll]: Loaded 68 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.2
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 68 world scripts:
ahruman-billboard-populate 1.0
ams_system 2.0
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
Automatic Chaff System 1.0
Baakili Populator 1.2
behemoth 2.5.4
bigShips_populator 1.0.2
black_monks
buoyRepair 1.02.5
Cargo_Wreck_Teaser 1.6.2
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.2.4
dictatorship_population
Emergency Energy Unit 2.1
ExecutiveFlightSchedule
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
FuelStation-Setup 2.00
GalNavy Build 0139
gates_masterScript 1.0
Generation Ships 1.1
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
hyperradio 1.16
hyperRadioST02 1.0
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.74
oolite-constrictor-hunt 1.74
oolite-nova 1.74
oolite-thargoid-plans 1.74
oolite-tianve 1.3
oolite-trumbles 1.74
oreProcessor 1.57
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random_Hits
Repair system 2.0
reticle_target_sensitive 1.2.1
SE-main-script.js 1.0
sell_equipment 1.3
snoopers 2.0.2
stealth_missionScript 1.0
System Redux 1.2 1.2
targetAutolock 1.10
thargoid_wars 4.5
tuggerschedule
ups_container 1.7
ups_docs 1.7
ups_parcel 1.7
ups_slaves 1.7
ups_sun 1.7
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2010-06-14 18:44:27 +0100.

Best Wishes. :)
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

oops, it looks like i've forgotten to make the subentites on the player version of the boa non destructable, i'll upload a fix tomorrow
to fix it yourself, you just need to add an extra line

Code: Select all

	frangible = "false";
somewhere between lines 7 - 25
User avatar
Falconeer
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Joined: Tue Jun 01, 2010 5:07 pm
Location: UK

Post by Falconeer »

Thanks Griff :D

BTW your ships are very much to my taste. They look like what I would like to draw! If only :oops:

I always liked the "Nostromo" on the first Alien film. The big Ore carrier with that detachable towing vessel. Hope I am planting a seed there :wink: A Griff Nostromo?

Many thanks

Right on Commander :D
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Griff
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Post by Griff »

I'd never be able to do all the hull greeblies! If you like the Nostromo, check out this thread Killer Wolf posted in the outworld subforum the other day, it links to a website blogging the construction of an amazing model of the ship built out of bit of model kits and plastic coffee cups!
https://bb.oolite.space/viewtopic.php?t=7966


It appears i've left the frangible = "false" line out of loads of my player flyble ships in the normalmapped shipset, i've been through them all now adding it in whilst getting the next dizzy all-in-1-bundle ready (to add in the materials settings and the boa mk1 and alternative python.
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Post by DaddyHoggy »

Griff wrote:
I'd never be able to do all the hull greeblies! If you like the Nostromo, check out this thread Killer Wolf posted in the outworld subforum the other day, it links to a website blogging the construction of an amazing model of the ship built out of bit of model kits and plastic coffee cups!
https://bb.oolite.space/viewtopic.php?t=7966


It appears i've left the frangible = "false" line out of loads of my player flyble ships in the normalmapped shipset, i've been through them all now adding it in whilst getting the next dizzy all-in-1-bundle ready (to add in the materials settings and the boa mk1 and alternative python.
As I have sort of proved that AC3D can cope with creating mostly valid Oolite friendly .obj files - AC3D comes with a Greeble creation plugin and you can use AC3D on M$/Linux/Mac....
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Griff
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Post by Griff »

wouldn't that make the greeblies out of actual polygons though DH? although, thinking about it, you could probably then 'bake' all that lovely greeblie geometry from the high poly model into a normal map for the low polygon oolite friendly model
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Falconeer
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Post by Falconeer »

Hi Guys, whatever it is your saying it sounds great :D The quality of the graphics now appearing in Oolite is stunning :D The immersion into the game is more and more mesmerising and adds very much to the total addictiveness. Do we want more? 'course I do............ :lol:

I am all for those "Frangible Subentities" that can be blasted off your (and AI) ship when under fire, but that one missing panel on the back of the Boa was, well, like they had used a Plasma Weapon ( Mutabilis) and drilled out my entire ship :lol:

Keep up the stunning work.

Best wishes.
Falconeer.
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