The Worm has the role 'shuttle'. Oolite will assign an appropriate AI to ships with this role upon launch from station (fallingShuttleAI) or from planet (risingShuttleAI).
The Worm has the role 'shuttle'. Oolite will assign an appropriate AI to ships with this role upon launch from station (falingShuttleAI) or from planet (risingShuttleAI).
Ah, so when I spawn Tycho8 using the script.js on launch like_shipped to a worm, I miss this stage out and hence it does nothing...
OK, based on the fact that I only used the worm because I don't want Tycho8 to have any weaponry and I'm going to need a customAI anyway (scary!) what would be best to do? Just populate the shipdata.plist myself with the attributes I want it to have? Is there a recommended minimum? The wiki seems a little vague, but I guess the ships in the Oolite shipdata.plist seem to be OK, so I could start with their attribute list as a minimum?
{
"your-ship-name" =
{
like_ship = "shuttle";
ai_type = "route1traderAI.plist";
exhaust =
(
);
model = "your_model.dat";
name = "Name of Ship";
roles = "shuttle";
};
}
Or your prefered AI from the \Oolite\oolite.app\Resources\AIs dir
added 'roles' since i'm guessing the scripts calls the ship from it's role, change it to something unique.
But that's all you need to get a ship in game.
What exactly do you want the ship to do? Is it just going to a station?
>EDIT> added missing entries
If I'm going to be fair to John Chapman who created Jonnie Rocket and Tycho8, the ship will have no weaponry, but be stupidly fast and have huge power reserves (as per the book(s) and short stories I've written for him), so I want Tycho8 sightings to be very rare (genuinely very rare), but if you and Tycho8 end up in the same system it will fly towards you, saying lots of stuff on the way in - such as "Wow! Isn't space amazing?" etc, say "Hi" when it gets close and then fly-on at high speed, if you shoot at it/him he'll turn tail on injectors and immediately hyperspace out, wailing in protest as he goes.
Is that doable?
EDIT: As per "My first ship" thread in "Outworld" (as this is an outworld ship/idea) - I've got it in the game - but as it's like_ship(ped) to a worm (weaponless) it does precisely zip at the moment, for the reasons explained by A_C.
Last edited by DaddyHoggy on Mon Jun 14, 2010 8:57 pm, edited 1 time in total.
I got a busy week, but if you need help towards the weekend if nothing comes sooner then give me a shout.
So that single word can be applied equally to both parts of my question... clever...
Anyway, to ask a more precise question. Will my desires for the behaviour require a customAI? If yes, can I find all I need on the wiki, so that I can cock it up in the first instance and then beg for help on the BB? (and if yes to the wiki question - could somebody point me to the relevant page(s) - I don't find the wiki particularly easy to navigate/search for such things.)
TIA
PS - Thargoid - just noticed (and read) your very kind offer - thanks
....but be stupidly fast and have huge power reserves
As the worm being a landing vessel I assume is must have massive engines to fight gravity. Outside gravity that probably does lead to a very vast ship.
Anyway, to ask a more precise question. Will my desires for the behaviour require a customAI? If yes, can I find all I need on the wiki, so that I can cock it up in the first instance and then beg for help on the BB? (and if yes to the wiki question - could somebody point me to the relevant page(s) - I don't find the wiki particularly easy to navigate/search for such things.)