1.74 friendly OXPs

Discussion and information relevant to creating special missions, new ships, skins etc.

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tonyhippy
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1.74 friendly OXPs

Post by tonyhippy »

Now that 1.74 has been released, can someone point me to a list of OXPs that are 1.74 friendly/written for 1.74?
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Killer Wolf
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Post by Killer Wolf »

My Werewolf and Diamondback OXPs for two, they use the HUD switcher scripts. dunno if there's a full list but several people are posting updates as we speak.
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Thargoid
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Post by Thargoid »

Give us a chance, it's only been out 24 hours ;)

Anyway mine are here, and others will either follow or already have announced.
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ADCK
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Post by ADCK »

For the most part all oxp's will work, the only ones that wont work i can think of are Asteroid Storm (theres a new version out if i remember right that works) and possibly Random Hits (i remember reading some errors in the log, but it may still work)

Other older oxp's that havn't been updated in years might not work too.
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Eric Walch
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Post by Eric Walch »

ADCK wrote:
For the most part all oxp's will work,
Generally spoken, all oxp's that were written for 1.73 should still work. Some of them might write deprecation messages to the log. This only means it will stop working on the next Oolite release and gives oxp writers the time to release an update in that time.

But oxp's that were written for 1.72 and already gave deprecation messages with 1.73, have stopped working correct with 1.74. In my recollection that are mainly oxp's using the setPosition() or setTexture() methods. I think one of them is systemRedux. But I am not sure as I fixed the code myself long ago and did not look for updates I might have missed. And this will be very obvious when the textures stop.

When looking in the 1.74 log it are mainly equipment oxp giving deprecation warnings, so most of those need updating before 1.75
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