New timerlimiter in trunk hits a target

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Eric Walch
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New timerlimiter in trunk hits a target

Post by Eric Walch »

Ahruman wrote:
To clarify: the time limiter is not intended to penalize legitimate scripts.... your first recourse should be to report it as a bug, not to try to adapt your script.
Will do it soon. Just noticed it hits quite a few oxps:

Code: Select all

[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "thargoid_wars" ran for 1.1303 seconds and has been terminated.
[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "bigShips_populator" ran for 0.979536 seconds and has been terminated.
[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "rockHermit_Locator" ran for 0.119579 seconds and has been terminated.
[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "transportSchedule" ran for 1.00961 seconds and has been terminated.
[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "ups_container" ran for 0.0792783 seconds and has been terminated.
[bug.javaScript.limiterDepth] OOJavaScriptEngine.m:534: Attempt to stop JavaScript time limiter while it is already fully stopped. This is an internal bug, please report it.
[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "ups_container" ran for 0.0739685 seconds and has been terminated.
[bug.javaScript.limiterDepth] OOJavaScriptEngine.m:534: Attempt to stop JavaScript time limiter while it is already fully stopped. This is an internal bug, please report it.
[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "Random_Hits" ran for 0.0503821 seconds and has been terminated.
All scripts that are adding ships on station launch (there was just a station attack for thargoid wars)
And the console did not work, but that is explained by:

Code: Select all

[debugOXP.load.success] OODebugController.m:93: Debug OXP loaded successfully.
[script.javaScript.timeLimit] OOJavaScriptEngine.m:593: ***** ERROR: Script "oolite-debug-console" ran for 0.0716638 seconds and has been terminated.
[script.javaScript.load.failed] OOJSScript.m:222: ***** Error loading JavaScript script /Applications/Games/Oolite/AddOns/Debug.oxp/Scripts/oolite-debug-console.js -- could not run script
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