Is this hud compatible with 1.73.4? Dr_HUD_CMkIII.oxp
I get this.
I saw several threads on adjusting the y value in the hud.plist for the .png and tried many different values there with no noticeable change to the hud placement.
Just wondering if anyone has it working.
Thanks.
Fighter Hud (Dr_HUD_CMkIII.oxp )
Moderators: winston, another_commander
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I use the Dr_HUD oxp (not the CMkIII) and the screen was similar to yours, All I needed to do was change the Y value for dr_hud.png from -207 to
I did of course edit the png and put an image of my ship under the pitch and roll indicators.
The hud has worked with all versions of Oolite up to and including current trunk.
Code: Select all
<key>y</key>
<integer>-175</integer>
The hud has worked with all versions of Oolite up to and including current trunk.
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- Average
- Posts: 12
- Joined: Thu Jun 03, 2010 1:55 pm
Any value I place there has absolutely no effect.
Just for clarity. This is what I'm editing, right?
<key>image</key>
<string>dr_HUD_Cobra_mk_3.png</string>
<key>height</key>
<integer>128</integer>
<key>width</key>
<real>640</real>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>-175</integer>
<key>alpha</key>
<real>1.00</real>
Just for clarity. This is what I'm editing, right?
<key>image</key>
<string>dr_HUD_Cobra_mk_3.png</string>
<key>height</key>
<integer>128</integer>
<key>width</key>
<real>640</real>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>-175</integer>
<key>alpha</key>
<real>1.00</real>
The complete section in mine is is
I have a different png file as I use the custom version and not the Cobra one, but it is otherwise the same I think.
You will need to refresh the cache after every attempt to change anything in any oxp, by holding down shift when starting the game. If you do not manually refresh the cache (with the shift key) then it will use the old value and you will not see any change. This seems to be the problem.
Ah Svengali got there first.
Code: Select all
<dict>
<key>image</key>
<string>dr_hud.png</string>
<key>height</key>
<integer>128</integer>
<key>width</key>
<real>640</real>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>-175</integer>
<key>alpha</key>
<real>1.00</real>
</dict>
You will need to refresh the cache after every attempt to change anything in any oxp, by holding down shift when starting the game. If you do not manually refresh the cache (with the shift key) then it will use the old value and you will not see any change. This seems to be the problem.
Ah Svengali got there first.