On that topic: Yes, it keeps big ships from docking. But it generates so many big ships that I had a Behemoth (which is supposed to occur relatively rarely if I understand it correctly) in almost every system, sometimes as many as three of them. That felt so wrong that I removed the BigShips OXP again...ADCK wrote:just remember to make it use BigShips OXP or it'll try to dock
[Release] ADCK's Bulk Haulers
Moderators: winston, another_commander
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Funny, specially when considering that "BigShips OXP " only adds ships with a big ship role and the behemoths don't contain such a role.maik wrote:On that topic: Yes, it keeps big ships from docking. But it generates so many big ships that I had a Behemoth (which is supposed to occur relatively rarely if I understand it correctly) in almost every system, sometimes as many as three of them. That felt so wrong that I removed the BigShips OXP again...ADCK wrote:just remember to make it use BigShips OXP or it'll try to dock
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Eric - minor nitpick, it should be TOO_BIG_TO_DOCK.
Also what about stations which don't have a dock specifically defined? By default they wouldn't allow docking either?
But if that's possibly going in, why not again consider inclusion of the bigTrader role into the trunk populator (using the same algorithm as the OXP one perhaps) and do away with the OXP solution completely?
Also what about stations which don't have a dock specifically defined? By default they wouldn't allow docking either?
But if that's possibly going in, why not again consider inclusion of the bigTrader role into the trunk populator (using the same algorithm as the OXP one perhaps) and do away with the OXP solution completely?
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
By default, even when no dock is defined, it is: (69, 69, 250). Although that might not be enough for all ships. But with a real dock it takes that dimensions and even without a real dock you can use a shipkey to set it.Thargoid wrote:Also what about stations which don't have a dock specifically defined? By default they wouldn't allow docking either?
I don't know if it is going in. But as it was a simple addition to Oolites code :Thargoid wrote:Eric - minor nitpick, it should be TOO_BIG_TO_DOCK.
.... But if that's possibly going in, why not again consider inclusion of the bigTrader role into the trunk populator (using the same algorithm as the OXP one perhaps) and do away with the OXP solution completely?
Code: Select all
BoundingBox bb = [ship boundingBox];
if (port_dimensions.x < (bb.max.x - bb.min.x) || port_dimensions.y < (bb.max.y - bb.min.y))
{
return instructions(universalID, ship->position, 0, 100, @"TOO_BIG_TO_DOCK", nil, NO);
}
UPS-Courier & DeepSpacePirates & others at the box and some older versions
speaking of dimensions, is it possible to find out a ships dimensions in-game with the debug.oxp or similar? as it would help with the wiki as not all ships have size data in their dat file.
Bulk Haulers has a fair amount of ships with that role, so its more random.
PAGroove and I have been discussing merging Bulk Haulers with a few of his BigShips-using OXP's to make a Big-Ships mega-pack. More info on that in the coming weeks.
----
On the subject of Bulk Haulers, I've made an oolite version of the Lifter and Interplanetary Shuttle from Frontier/FFE that will be added in the next version. They'll be used for ferrying cargo and people between planets/stations. (and hopfully one day between the Bulk Haulers and stations too)
If you only have one ship that uses the 'BigTrader' role, it will appear alot, as was the case with dredgers on your PC. It would be like if only the Python had the 'trader' role it would be the only ship you see in space lanes besides pirates. BigShips needs a few ships with the role to work realistically, but as of right now there are only 2 or 3 OXP's that use it, Orisis, Aurora, Bulk Haulers and Dredgers are the only ones I can think of.maik wrote:On that topic: Yes, it keeps big ships from docking. But it generates so many big ships that I had a Behemoth (which is supposed to occur relatively rarely if I understand it correctly) in almost every system, sometimes as many as three of them. That felt so wrong that I removed the BigShips OXP again...
Bulk Haulers has a fair amount of ships with that role, so its more random.
PAGroove and I have been discussing merging Bulk Haulers with a few of his BigShips-using OXP's to make a Big-Ships mega-pack. More info on that in the coming weeks.
----
On the subject of Bulk Haulers, I've made an oolite version of the Lifter and Interplanetary Shuttle from Frontier/FFE that will be added in the next version. They'll be used for ferrying cargo and people between planets/stations. (and hopfully one day between the Bulk Haulers and stations too)
There is, but only if there are other ships with the same role, if there's only one ship with the role, it defaults to 100%.maik wrote:Mmmh, understood. So I guess there currently is no property for a ship that defines the likelihood of encountering it? I'll file it as a suggestion.BigShips needs a few ships with the role to work realistically
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
The Shuttle is very Star Trek:TOS - and therefore I like it!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Same thought here. The Lifter is very cool, but that Shuttle is, well it's ugly, box-like, un-imposing, and probably one of the nicest little spaceships I've ever seen I want one!DaddyHoggy wrote:The Shuttle is very Star Trek:TOS - and therefore I like it!
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
After getting a bit side-tracked by the Liner, this is my take on ADCK's battleship:-
The armaments include 14 nuclear torpedo tubes, 18 recessed gun turrets and 10 fighter bays as well as conventional missiles.
To give you an idea of the size of this monster, the individual gun turrets are 12m across, about the same size as the main turrets on a WW2 battleship. The WW2 battleship would comfortably sit on one of this craft's 'wings'.
The armaments include 14 nuclear torpedo tubes, 18 recessed gun turrets and 10 fighter bays as well as conventional missiles.
To give you an idea of the size of this monster, the individual gun turrets are 12m across, about the same size as the main turrets on a WW2 battleship. The WW2 battleship would comfortably sit on one of this craft's 'wings'.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
I love the idea - but those flat images of the recessed gun turrets look fine from some angles and really not very good from others - is it not possible to add additional plasma turrets to the original model instead?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.