Thargoids versus fugitive pirates?
Moderators: winston, another_commander
Thargoids versus fugitive pirates?
In regular space, will Thargoids shoot at EVERYONE else, including nearby pirates that may be attacking you?
I'm just wondering because I haven't been able to set up such a scenario owing to the rarity of Thargoid ships in regular space.
Target fixation for enemies doesn't seem a problem as-is, at least from the player's point of view. Even a couple laser hits on a enemy ship that's already in a furball fight with something else is usually enough for it to switch its attention to you.
I am however seeing escort fighters NOT attack me when I kill their mothership. (Especially offender Pythons).
This could be for a mission series add-on with various factions fighting it out without clean/offender/fugitive status being able to clearly define which side is which...and maybe even including traitors/backstabbers. Sadly, I won't be making missions anytime soon...
I'm just wondering because I haven't been able to set up such a scenario owing to the rarity of Thargoid ships in regular space.
Target fixation for enemies doesn't seem a problem as-is, at least from the player's point of view. Even a couple laser hits on a enemy ship that's already in a furball fight with something else is usually enough for it to switch its attention to you.
I am however seeing escort fighters NOT attack me when I kill their mothership. (Especially offender Pythons).
This could be for a mission series add-on with various factions fighting it out without clean/offender/fugitive status being able to clearly define which side is which...and maybe even including traitors/backstabbers. Sadly, I won't be making missions anytime soon...
Yes, we shoot at anyone who isn't an alien.
That includes you.
That includes you.
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Re: Thargoids versus fugitive pirates?
That a bug in 1.73 were ships that are self part of a group, don't correctly send out their escorts. And the only ships working in groups are pirates. Ergo: it are always the offender ships showing this problem. Fixed in trunk, long time ago.Switeck wrote:I am however seeing escort fighters NOT attack me when I kill their mothership. (Especially offender Pythons)....
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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Not easily.Switeck wrote:So I'm not losing my mind about dumb escorts.
The solution is to try the trunk obviously...or can I import parts of the trunk into v1.73.4?
Anyway, 1.74 is close to ready. We’re just ironing out a torrent of last-minute bugs.
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Ahruman wrote:Not easily.Switeck wrote:So I'm not losing my mind about dumb escorts.
The solution is to try the trunk obviously...or can I import parts of the trunk into v1.73.4?
Anyway, 1.74 is close to ready. We’re just ironing out a torrent of last-minute bugs.
Glad you're not taking the M$ approach of releasing with lots of "undocumented features"
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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The downside is, we’ve now been in “ready to release, except…” mode for almost a month.
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Yeah but I've stopped finding bugs now
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Than are dreamt of in your philosophy.
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Ah yes but we find them in witchspace too
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No, they'll attack anything human- pirate, Imperial Navy, police, EVERYBODY. You could set it off near a base, and the Thargoids would start attacking the base.Killer Wolf wrote:odd idea for the OXP tho, what makes you think they'd ONLY attack the pirates?
I was thinking that if you activated it you would automatically change status to offender, because guiding enemy ships to human space would be illegal, potentially treasonous. It could be something you might pick up after you destroy a Thargoid warship, a one use rescue beacon that alerts nearby Thargoid ships to a fellow ship in distress. The beacon would mask your own FOF as a Thargoid upon activation, so the Thargoid ships wouldn't immediately attack you. If you sold it though, it would be an Alien Item.