Dead and Docked

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Cody
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Dead and Docked

Post by Cody »

I just got killed whilst docking manually, under heavy Viper fire.
I was actually in the slot when the ship blew (thought I’d made it… damn).
‘Press Space’ didn’t work… I was left spinning endlessly in the slot, so I had to crash the game.

I got this error in the Latest.log:

Code: Select all

[general.error.inconsistentState]: ***** ERROR: status is STATUS_DEAD, not STATUS_DOCKED, but dockedStation is not nil; treating as docked. This is an internal error, please report it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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JensAyton
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Post by JensAyton »

Reproducing this reliably would be tricky, but I’ve added two extra checks to attempt to avoid it in r3315.
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Post by Cody »

Ahruman wrote:
Reproducing this reliably would be tricky,
Damn right... the timing must have been excellent.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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JazHaz
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Post by JazHaz »

LOL! Another one that should be in the Darwin's Award thread! :lol:
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Post by Chrisfs »

Congratulations, you have succeeded in confusing the software.
:lol: :lol: :lol:
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Frame
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Re: Dead and Docked

Post by Frame »

El Viejo wrote:
I just got killed whilst docking manually, under heavy Viper fire.
I was actually in the slot when the ship blew (thought I’d made it… damn).
‘Press Space’ didn’t work… I was left spinning endlessly in the slot, so I had to crash the game.

I got this error in the Latest.log:

Code: Select all

[general.error.inconsistentState]: ***** ERROR: status is STATUS_DEAD, not STATUS_DOCKED, but dockedStation is not nil; treating as docked. This is an internal error, please report it.
I can reproduce this pretty easy: while docked I wrote player.ship.explode() in debug console with r 3281, which resulted the player ship to explode while being docked..

I recalled that I couldn't press space because I tend to test odd things like that. An odd side effect was if you then pressed f1 to launch while press space commander after player.ship.explode(), you launched and exploded again. I did'nt report it though as it seemed unlikely that a player would die while being docked, unless explicitly scripted to die and in that case it would be the scripters responsibility

I updated to 3320 and retrying the above..

what happens now is the following

the players ship gets its energy zapped to -499999872
how he is stil alive..

meaning that once the player presses launch
his ship explodes again...

so the error is still there, i presume had this been the viper , the same thing would happen..

the hard error though is gone from the log file, since the player dies while not being docked..

Edit but that is not all

The players ship also overheats, and dies, even when energy has been restored by debugconsole

Cheers Frame...
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Kaks
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Post by Kaks »

Ok, I'm disabling player.ship.explode() when the player is docked. It's the only sane option! :D
Edit: drats. Ahruman was quicker! :P

PS & OT: I'll get Orbs out soon, I promise! :)
Last edited by Kaks on Tue May 11, 2010 10:57 pm, edited 1 time in total.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by JensAyton »

Kaks wrote:
Ok, I'm disabling player.ship.explode() when the player is docked.
You might wanna svn up before trying that…
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Post by DaddyHoggy »

Ahruman wrote:
Kaks wrote:
Ok, I'm disabling player.ship.explode() when the player is docked.
You might wanna svn up before trying that…
Code ninja'd!! :lol:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Post by Kaks »

DaddyHoggy wrote:
Code ninja'd!! :lol:
:lol: :lol: :lol:
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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