RVN 3162 and Registration ID OXP

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

RVN 3162 and Registration ID OXP

Post by Frame »

I just updated to rvn 3162, and it seems it has
broken the Registration ID OXP positioning of the letters..

what has changed ?

Registration ID OXP link

http://www.box.net/shared/l0yu9ihdl2
Bounty Scanner
Number 935
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

I Think something weird has gone wrong, all of my ships that uses tile so far seem to be messing up..

I think the new PNG handling is to blame... :-/
Bounty Scanner
Number 935
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

and it seems to affect system wide all PNG files saved by photoshop cs2 and SuperPng
Bounty Scanner
Number 935
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

sure enough, the new PNG handling is not Superpng compliant, meaning that alpha channels, must be handled the difficult way that photoshop defaults too...

running optipng causes odd results...


in effect it means windows users cannot use photoshop to read png files, in regard to Oolite, to look at alpha channels in texture maps..

:-/

this accounts for nearly all my png files... im sort of sick off having to go though them all and "fix" them... :-/
Bounty Scanner
Number 935
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

This isn’t a reading issue, it’s a scaling problem (the textures are invalid sizes).

There is no such thing as “superpng compliant”.
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

Ahruman wrote:
This isn’t a reading issue, it’s a scaling problem (the textures are invalid sizes).
Thanks it was the changes to tex1 and tex0 that was removed that had me confused a bit.. (shaders edited) :-)

my textures are usually the "right" sizes...

Cheers Frame...
Bounty Scanner
Number 935
Post Reply