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General discussion for players of Oolite.

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Cody
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Post by Cody »

Ha! Nice one DH.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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ADCK
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Post by ADCK »

Click pic for Fullscreen
Image
A pic of PAGrooves Behemoth from my Behemoths package.
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Post by DaddyHoggy »

ADCK wrote:
Click pic for Fullscreen
Image
A pic of PAGrooves Behemoth from my Behemoths package.
I like that a lot!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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JensAyton
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Post by JensAyton »

Code: Select all

[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method. 
This is fixed in trunk.

Code: Select all

[shader.uniform.unSet]: Did not set uniform "tex0" 
[shader.uniform.unSet]: Did not set uniform "tex1"
This is a backwards-compatibility thing for the first few shader OXPs. In fact, I think I’ll drop it for 1.74.
Griff wrote:
odd that there are negative numbers in there though ??!?
Um, no it isn’t. That’s documented behaviour, but of course the documentation isn’t available at the moment so you’ll have to take my word for it. :-)
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pagroove
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Post by pagroove »

Image

Personnel tranfer @Ceiner G2 today (non scripted).
Office Staff of LRC Monarch tranfered today to Ceiner to take part in a new project. An impressive chance to see a LRC besides a Superhub.

This is all non scripted. Love Oolite!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Post by DaddyHoggy »

Lovely.

You must be very proud! :) 8)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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pagroove
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Post by pagroove »

DaddyHoggy wrote:
Lovely.

You must be very proud! :) 8)
I am :wink:
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Post by Cody »

Is this a native Oolite planet?
I use System Redux and rarely get to see one, but as soon as I emerged into this system, the planet looked odd.


Image

If it is a native planet, then System Redux missed one, somehow.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by CaptKev »

What system and galaxy is it? Some planets are ignored if you have the famous planets OXP.

BTW, I was unable to locate the older version of Fighter HUD to alter the transparency, Sorry for the long delay in replying but I have finally moved house after spending six months in rented accommodation with a very slow remote broadband.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
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Cody
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Post by Cody »

Good to see you back, Capt.

It's Lavebe in G4... and I don't have Famous Planets installed.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Kaks »

El Viejo wrote:
Is this a native Oolite planet?
It definitely looks like a windows/linux native planet (macs have to make do with the old stylee chunky hexes).
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by JazHaz »

Was you running trunk or the last test release?
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Cody
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Post by Cody »

Running 1.73.4 on Win XP. I only use 'trunk' occasionly for testing, not for gameplay.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Kaks
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Post by Kaks »

As of 1.73, but only for windows & linux, you can switch between chunky hex / more detailed planets using the 'detailed planets: on/off' game setting option.

In mac that code seems to cause very elusive crashes - I for one cannot reproduce that crash properly. After some considerable time spent trying to chase that bug, a decision was made not to enable the feature on the mac, as too buggy on that platform. :(

PS: CaptKev, good to see you! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by CaptKev »

It's good to be back :D

The Wiki doesn't appear to be working at the moment, would somebody be kind enough to tell me the system number for Lavebe?
Download Fighter HUD, Stingray and System Redux from the EliteWiki
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