[Resource] ADCK's Behemoths
Moderators: winston, another_commander
Quick question, does this OXP replace the original Behemoth. More to the point, will it work with BehemothSpacewar 1.2.3 and any other OXP they requires the original Behemoth.oxp.
If not, I assume that there are no conflicts between these and your version.
If not, I assume that there are no conflicts between these and your version.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Q: Quick question, does this OXP replace the original Behemoth.
Answer: Yes.
Q: Will it work with BehemothSpacewar 1.2.3 and any other OXP they requires the original Behemoth.oxp.
Answer: I don't have behemoth spacewar and since the wikis down cant grab it so I can;t 100% guarantee it will work...
but since my shader version uses the same dictionary entry names as the original it should work with any oxp that uses the original behemoths.oxp
See the first post on the first page for more info.
And for those that missed it, Version 1.1 is out now, see the first page for more info.
Answer: Yes.
Q: Will it work with BehemothSpacewar 1.2.3 and any other OXP they requires the original Behemoth.oxp.
Answer: I don't have behemoth spacewar and since the wikis down cant grab it so I can;t 100% guarantee it will work...
but since my shader version uses the same dictionary entry names as the original it should work with any oxp that uses the original behemoths.oxp
See the first post on the first page for more info.
And for those that missed it, Version 1.1 is out now, see the first page for more info.
It's just finished downloading, so I got a lot of answers from your read-me. Thank you.ADCK wrote:Q: Quick question, does this OXP replace the original Behemoth.
Answer: Yes.
Q: Will it work with BehemothSpacewar 1.2.3 and any other OXP they requires the original Behemoth.oxp.
Answer: I don't have behemoth spacewar and since the wikis down cant grab it, but since my shader version uses the same dictionary entry names as the original it should work with any oxp that uses the original behemoths.oxp
I have uploaded "BehemothSpacewar 1.2.3.zip" in case you want to have a look at it. To avoid confusion with future versions etc. when the Wiki is back up, I will remove it in a couple of days.
http://www.box.net/shared/sdq7ed5u82
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Since I'm already pestering you with stupid questions.ADCK wrote:Thanks, from the brief look I had at the files, I can't see anything that would conflict.
I am correct in assuming that ADCK's Behemoths does not replace Galctic_Navy.oxp and thargoidcarrier.oxp, but rather enhances these, since you are not asking us to remove them in the read me.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Eric Walch
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BehemothSpacewar looks is a certain script is installed. If not he adds generic police instead of behemoths. The ADCK version uses the same script name as the original Behemoth.oxp, so it should work. And it does with me.ADCK wrote:Q: Will it work with BehemothSpacewar 1.2.3 and any other OXP they requires the original Behemoth.oxp.
Answer: I don't have behemoth spacewar and since the wikis down cant grab it so I can;t 100% guarantee it will work...
but since my shader version uses the same dictionary entry names as the original it should work with any oxp that uses the original behemoths.oxp
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Correct.Gimi wrote:Since I'm already pestering you with stupid questions.ADCK wrote:Thanks, from the brief look I had at the files, I can't see anything that would conflict.
I am correct in assuming that ADCK's Behemoths does not replace Galctic_Navy.oxp and thargoidcarrier.oxp, but rather enhances these, since you are not asking us to remove them in the read me.
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Here you are, ADCK.. it's now mirrored at Dizzy's Oolite Downloads: http://s248731467.onlinehome.us/adcks_b ... .1.oxp.zipADCK wrote:Updated First Page's post with new info.
Version 1.1 released.
http://www.mediafire.com/?nzm22jnhbnd
it's 36Mb so I can't use box.net, Which means I have to use mediafire, which may be a problem since mediafire has an annoying rule of:So If anyone else wan't to mirror it, feel free to.Uploaded files will be stored as long as the user logs-in into his/her account at least once every 60 days or at least one of the files is downloaded every 30 days
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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It doesn't say in the readme, but is this new v1.1, the Galactic Navy OXP compatible version?
Can you do a version history please, so we can see what is new?
Can you do a version history please, so we can see what is new?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Yes, this one does add the GalNavy Compatibility.JazHaz wrote:It doesn't say in the readme, but is this new v1.1, the Galactic Navy OXP compatible version?
Can you do a version history please, so we can see what is new?
As for keeping a version history... Most of the changes I made I did over 2 months ago, I've forgotten most of what I've added,
But here's what I remember:
*Version 1.0 was mainly just a retexture with shaders of the original with around 80 new named ships, earlier posts in this thread should have more info.
Version 1.1
Added:
*Two versions of Aegidian's "Type 1" Behemoth, retextured by PAGroove.
(Each with 8 diff names, using hi-res textures)
*Two versions of Nemoricus's Galactic Navy's Frigate, remodelled slightly.
(Used by Galactic Navy)
*Nine versions of ADCK's Thargoid.
(Random Thargoid Encounter, also used by Galactic Navy)
*A new retexture of Selezen's Thargoid Carrier.
(Random Thargoid Encounter, also used by Galactic Navy)
*A new thargoid carrier by ADCK.
(Random Thargoid Encounter, also used by Galactic Navy)
*A new Military Station by ADCK.
(Used by Galactic Navy)
*A new class of ship "Destroyer" with a massive cannon on the front. by ADCK.
(Used by Galactic Navy)
*New viper and asp defense ships, "medship", "shuttle", "transport", "transporter" using Simon B's models from neolites.
(Used by Galactic Navy, and some used as defence ships on standard behemoths)
*Retextured versions of Nemoricus' Military Station Type 1, Minesweeper, Radar. With Shaders.
(Used by Galactic Navy)
*Retextured versions of Simon B's Thargoid and Thargon.
(Random Thargoid Encounter, just a retexture)
It doesn't overwrite anything in Galactic Navy (I hope, there may be something I overlooked), just works along-side it, I might make an override.plist for those that want them all to use the new content only at a later date.
Note: I should test it with a standard version of Galactic Navy, as The version I have of Galactic Navy is heavily customised... (Eg: I've replaced every single ship, altered the spawn rates, done a whole buch of stuff)
- JazHaz
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This might be an opportunity to make ADCK's Galactic Navy OXP?ADCK wrote:The version I have of Galactic Navy is heavily customised... (Eg: I've replaced every single ship, altered the spawn rates, done a whole buch of stuff)
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Hmm, not really needed I think.JazHaz wrote:This might be an opportunity to make ADCK's Galactic Navy OXP?ADCK wrote:The version I have of Galactic Navy is heavily customised... (Eg: I've replaced every single ship, altered the spawn rates, done a whole buch of stuff)
Other than a few minor script changes and increasing the amount of navy ships and thargoids that spawn, most of the changes are just an earlier attempt making the OXP this thread is about (Updating all the ships in behemoths and Gal Navy) and I could get that done with a small "shipdata-overrides.plist" file instead.