I have downloaded all the different versions (Griff's are from the all in one Dizzy pack), but I'm slightly confused as to how I should install them all.
I have seen that Griff's and Deepspace's ships come with overide plists (not sure about the neolite one as I haven't examined it yet). But how do they all work together? Do they all just attempt to override the core ships? Or with they attempt to override each other? Should I leave the overide plists in all, one or none of the packages? I'm a tad confused!

Something else which may (or may not) confuse the issue is that I'm also using Griff's new player only ship too. Some months ago I bought a Supercobra, so I have edited the Griffs ship data performance details to match the supercobra, added my decal, to make my own unique Supercobra!

Will that have any bearing on what I was asking above. My own thoughts are that it wont, but I'm not experienced enough to be sure.
Just as a small aside, is there an easy way of making my own ship the first rotating ship that you see on loading? I think in the past (when using just a cobra III) I have changed a key to match the original cobra III key, which worked fine. But now with my own unique ship, if I do that, my save file doesn't recognise it.
I wondered if a slightly renamed/edited copy of my unique ship could be placed in the add ons folder and ulitised in some way?
Sorry for all the long and involved questions!
