Took this pic just before I fragged the second Sidewinder:

This game can always surprise you… don’t you just love it!.
Moderators: winston, another_commander
I always thought this was a bit unfair and "unrealistic" - in a free-for-all firefight the chances of identifying who actually shot at you should be greatly reduced - I often can't tell who's shooting at me as I duck and weave, I don't see why NPC Police should be any better....Commander McLane wrote:Considering that hitting a police ship with a laser instantly makes everybody a fugitive, this is entirely possible. Maybe the Viper originally came to the Mamba's rescue when it was attacked by a pirate, but in the resulting dogfight among three the Mamba accidentally hit the Viper when it was aiming for the pirate. AI-wise there is a certain chance that the Viper switches targets immediately and goes after the ship it originally came to rescue.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
This got me wondering. I've got Galactic Navy OXP and often do missions as a reservist. Once I did accidentally hit a Navy vessel (the moron flew between me and the Thargoid Battleship I was targetting) and of course the next thing I know all my 'colleagues' are opening up on me. My point is, I'm sure I often take 'friendly fire' during these dogfights. Does the friendly AI ship that hit ME become a fugitive as well...I get the impression they don't. There ain't no Justice!Commander McLane wrote:AI-wise there is a certain chance that the Viper switches targets immediately and goes after the ship it originally came to rescue.
Unfortunately the Ooniverse is just like RealLife™: some are more equal than others.Smivs wrote:I'm sure I often take 'friendly fire' during these dogfights. Does the friendly AI ship that hit ME become a fugitive as well...Commander McLane wrote:AI-wise there is a certain chance that the Viper switches targets immediately and goes after the ship it originally came to rescue.
Not really strange as it is programmed that way. Whenever a bandit has collected enough cargo to fill up its hold, it switches to a trader AI to sell its loot at the nearest station (Or jumps to an adjacent system, fuel permitting).El Viejo wrote:More strange bandit behaviour… just going about my business and I get a distress call… from a Mamba. As is my habit, I hasten to rescue this poor soul. The Mamba turns out to be a fugitive being attacked by a Viper… fugitives are putting out distress calls now? I did indeed help this poor soul… rapidly into the next life.