Waiting for things to go quiet...

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DaddyHoggy
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Waiting for things to go quiet...

Post by DaddyHoggy »

Nvidia have just loaned me a Quadroplex 2200 D2 http://www.nvidia.com/object/product_qu ... d2_us.html

Just ran one of their demos - 5760x1080 on 3x 52" Bravia HD TVs - 3 Metres of visual gorgeousness - I'll let you know how I get on with Oolite when it's quieter in the lab!!!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Lestradae
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Re: Waiting for things to go quiet...

Post by Lestradae »

DaddyHoggy wrote:
Just ran one of their demos - 5760x1080 on 3x 52" Bravia HD TVs - 3 Metres of visual gorgeousness - I'll let you know how I get on with Oolite when it's quieter in the lab!!!
And I am looking at my puny 52" screen ... you have overtaken me now, again, screenwise ... I am jealous :(

No wonder though, with your Torchwood access :P

Make a pic for us, will you?
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Post by Diziet Sma »

Screenshots, or it never happened.. :mrgreen:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by DaddyHoggy »

Diziet Sma wrote:
Screenshots, or it never happened.. :mrgreen:
:lol:

The Quadro Plex is back up in our lab now - we're going to build a set-up on one of our i7 machines in a special 4 screen mode (3 screens powered in mosaic mode from the Quadro Plex to create the out of the window view and then the fourth screen (centred but below the centre upper screen) will be powered by one of our GTX285s in the other PCIe x16 slot (the intel boards we bought have 2x PCIe x16 - once we've got it configured in the lab with three/four normal 17" LCDs running at 1280x1024 then the QP will be moved back down to the Mission Training Demonstrator and hooked up to three of the four 52" Bravias each running 1920x1080p natively - that's when I'll make sure I've got my camera on me and wait for a quite moment in the building...

:wink:

(and Lestradae, don't be jealous - this is work - how do you think when I feel when go home to a 19" CRT and an Athlon XP 2800+ and a GF6600GT? I crash and burn with disappointment every night!)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Post by Diziet Sma »

Maybe you ought to drop some hints about how you know a good home for any gear they decide to 'retire'.. :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by Zbond-Zbond »

Diziet Sma wrote:
Maybe you ought to drop some hints about how you know a good home for any gear they decide to 'retire'.. :lol:
...........as happened in the case of a certain electron microscope supplied new but found to be "underspecified" after 12 months so a bid of ¢999 was accepted (internal purchases being restricted to items <¢1000) but I digress; the scrolling arrows move the Oolite display up and down (or sideways) in an apparent arc (the planet distorts at the extremeties of the screen). Would it be possible to arrange several screens around one's head so that the planet actually did move completely around in a circle (then a rear view mirror could be fitted to one's chair)?

hmm.. maybe Oolite Planetarium Version?

edit: and the 1st thing I see googling "planetarium for sale" is this!!!! :(
http://www.observatorycentral.com/index ... topic=2409
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Post by JensAyton »

I’d be quite happy to buy an electron microscope for 1000 cents.
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Post by Zbond-Zbond »

:D yes that would be a better price but it's the nearest thing to a "Credits" symbol I can muster up - and it was the full CryoEM install, btw @ about 6000 of Earth Krona, no half measures! and PS i do happen to be aware of the original cost :shock: :shock: :shock: :shock:
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Post by JensAyton »

Ah. OK, I’ll lend you this one: ₢ – but don’t forget to give it back when you’re finished with it.
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Post by Zbond-Zbond »

cheers - I'll put that ina a safe place




? (oops) ?
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Post by Zbond-Zbond »

Ahruman wrote:
Ah. OK, I’ll lend you this one: ? – but don’t forget to give it back when you’re finished with it.
and paste from quote.. ? ..no

well this is wasting space so that's it for now
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Post by DaddyHoggy »

I've not had chance to get the Quadro Plex up and running yet because I've had to get a 4-PC cluster up and running on X-plane for a demo next week - from the pilot's seat it looks pretty good! (btw, if anybody is familiar with x-plane 9 and knows how to get a screen to display just a 2D instrument panel you'd make me a happy man - it turns out x-plane's comprehensive 225 page manual is not that comprehensive!)

Enjoy - Oolite to follow asap (are you sure you don't want to produce a clustering version of Oolite Ahruman...? :wink: )

http://i292.photobucket.com/albums/mm21 ... C03240.jpg

http://i292.photobucket.com/albums/mm21 ... C03241.jpg

Moderator: be reasonable…
Selezen wrote:
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Oolite Life is now revealed here
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..

Post by Lestradae »

Cool pictures! :D

So a clustering version of Oolite would be useable if I buy three further screens? That would be quite something!
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Post by DaddyHoggy »

Moderator: be reasonable…
:wink: Spoil-sport...

(So you're saying you'll be cross if I post a 5760x1080 image* then....)

* Time and much conniving allowing
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Post by DaddyHoggy »

Well in the end, I didn't get much of a chance to play with said Quadro Plex box (having pneumonia does that to one's schedule) - but today just before I pack it up I did manage to quickly run Oolite in a four screen layout (2x2 matrix of 1280x1024 screens) - completely unplayable because the cross hair is split over the four screens but Oolite coped very nicely - the only thing I was disappointed about was that none of the nice ships showed up in the brief time I had.

I include my latest.log because it may be of interest to those who have an interest in such things (I was running it off a USB stick)

I've had to put the two screenies on my box.net account as they're both over 1MB and at 2560x2048, they're too big for photobucket.

Sorry that they're so plain other than their size!

http://www.box.net/shared/m9pzd8ls6n
http://www.box.net/shared/pssmrppqfx

Code: Select all

[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2010-04-15 13:44:45 +0100.
4 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 2560 x 2048
[display.mode.found.failed]: Failed to find mode: width=2400 height=600 refresh=0
[display.mode.found.failed.list]: Contents of list: ({Height = 2048; RefreshRate = 0; Width = 2560; }, {Height = 1536; RefreshRate = 0; Width = 2048; }, {Height = 1200; RefreshRate = 0; Width = 1600; }, {Height = 480; RefreshRate = 0; Width = 640; })
[rendering.opengl.version]: OpenGL renderer version: 3.2.0 ("3.2.0")
Vendor: NVIDIA Corporation
Renderer: Quadro FX 5800/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (185):
GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint 
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, ../AddOns/YOUR_AD_HERE_set_F.oxp, ../AddOns/YOUR_AD_HERE_set_E.oxp, ../AddOns/YOUR_AD_HERE_set_D.oxp, ../AddOns/YOUR_AD_HERE_set_C.oxp, ../AddOns/YOUR_AD_HERE_set_B.oxp, ../AddOns/YOUR_AD_HERE_set_A.oxp, ../AddOns/YOUR_AD_HERE.oxp, ../AddOns/Shady_blackmonks.oxp, ../AddOns/GrittyCoriolis.oxp, ../AddOns/griff_viper_normal_mapped.oxp, ../AddOns/griff_coriolis_normalmapped_2.oxp, ../AddOns/Galcop_trade_outpost.oxp, ../AddOns/Famous_Planets_v2.0.oxp)
[dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_viper_player" does not have a corresponding shipdata.plist entry, ignoring.
[script.load.world.listAll]: Loaded 8 world scripts: "black_monks", "Famous Planets Launch Script" 1.2, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "Pi-Forty-Two Con stores" 
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[snapshot]: >>>>> Snapshot 2560 x 2048 file chosen = oolite-002.bmp
[script.load.world.listAll]: Loaded 8 world scripts: "black_monks", "Famous Planets Launch Script" 1.2, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "Pi-Forty-Two Con stores" 
[display.currentMode.notFound]: ----- WARNING: couldn't find current fullscreen setting, switching to default.
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2010-04-15 13:46:47 +0100.
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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