I am a bit hesitant with feedback about trunk version, as I do not know what might be intended behaviour, known sideeffects of work in progress, or just me messing it up.
Anyway, trunk version 1.74.3015 , windows XP 32 bit, no shaders available,
OXPs : cargo_wrecks_teaser, Hawksound, pods, probe, shieldtail, snark (1 npc ship), yah
However, there are some things I find odd, I never found anything related in the log :
1) When I die, sometimes the "press space" does not start the autosaved game with the status screen, but with one of several odd screens :
- a blank black background, with the hud on top : speed may be shown as zero or half-fullspeed. the hud otherwise displays : no compass, nothing on scanner, no pitch or alike, full shields and full fuel (as in autosave savegame).
- the last scene before I died still going on : I can still see the ships / whatever surroundings, and they keep moving / doing things - just as before having pressed space.
The hud displaying as said above.
nevermind the shift+f
All the while I am docked and stuff just fine, it is only what is initially on display what is strange. Launching from the station everything is fine, too.
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2) long distance NPC witchjumps
So when it does occur, it is a bug, not a feature ?another_commander wrote:I believe you will find that there is no bug there. The code specifically checks for nearby systems that are less than or equal to 7.0LY distant from the current ship position, independently of the fuel being carried. If no such systems are found, the AI receives a "WITCHSPACE_UNAVAILABLE" message and reacts according to that.Cmdr Wyvern wrote:I propose an experiment.
Some NPCs carry more than 7.0LY of fuel, so the experiment is to see how far those overfuelled ships can jump.
Jump limits are supposed to be hardcoded at 7LY, and for the player ship that's certainly true. But if NPCs break that limit, then the scanner could expose a potential bug.
I had this 2 times so far, galaxy 2, but I do not often wait for wormhole creators to appear.
First time it was across the whole map, but I did not use it.
Second time (Maorin to Isusle) I had it, I did try it out and arrived at Isusle just fine.
Note the strange "collapsing in ..." time. The arrival time seems to fit (~64 hours)
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I also have random crashes in trunk 3041, but since I read the post that trunk is unstable at the moment of 3035 anyway, and logs do not mention anything unnormal, forget about that.