Welcome Mat

Discussion and information relevant to creating special missions, new ships, skins etc.

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JazHaz
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Welcome Mat

Post by JazHaz »

I recently installed v1.06 of this OXP, along with Your Ad Here! However WM doesn't seem to work at all.

I have tried targetting the witchpoint buoy, both with and without the extra equipment, but not getting any message from it.

Wondering if YAH! breaks it somehow?
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Diziet Sma
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Post by Diziet Sma »

Both work together fine for me.. is there anything in the log which might give a clue as to the problem?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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JazHaz
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Post by JazHaz »

Diziet Sma wrote:
Both work together fine for me.. is there anything in the log which might give a clue as to the problem?
No errors relating to Welcome Mat.

Only mention is here:

Code: Select all

[script.load.world.listAll]: Loaded 40 world scripts: "ams_system" 1.10, "behemoth" 2.5.4, "bigShips_populator" 1.0.2, "Bounty Scanner" 1.061, "buoyRepair" 1.02.5, "deep_space_pirates" 1.2.4, "Emergency Energy Unit" 1.2, "free-trade-zone", "GalNavy" Build 0139, "Generation Ships" 1.1, "hiredGuns_system" 1.0, "hofd" GalNavy Build 118 / HOFD Build 55, "hoopy_casino" 1.1, "military_fiasco" 2.4.2, "missile_analyser" 1.1.1, "Missiles & Bombs" 1.0, "OO-Haul Escort" 1.60, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "Orbits" 1.2, "oreProcessor" 1.55, "OXPConfig" 1.08, "Pi-Forty-Two Con stores" 4.1.1, "PlanetFall" 1.2, "PlanetFall_Oohaul" 1.0.0, "PlanetFall_Taxi" 1.0.1, "Random_Hits", "rockHermit_Locator" 1.3.1, "SE-main-script.js" 1.0, "snoopers" 1.0.1, "total_patrol" 1.2, "ups_container" 1.6, "ups_docs" 1.6, "ups_parcel" 1.6, "ups_slaves" 1.6, "ups_sun" 1.6, "Welcome Information Script" 0.7
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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JazHaz
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Post by JazHaz »

I can confirm that it is still not working. I bought the Planetary Information system (or whatever its called). This is supposed to send me a message automatically upon entering a system from Witchspace, but isn't.

Is it working for everyone else?
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Corny
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Post by Corny »

Apparently - at least it works perfectly with me. Also 1.06...
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Svengali
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Post by Svengali »

JazHaz wrote:
I can confirm that it is still not working. I bought the Planetary Information system (or whatever its called). This is supposed to send me a message automatically upon entering a system from Witchspace, but isn't.
You have OXPConfig installed. Use it to check if the right flags are set.
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JazHaz
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Post by JazHaz »

Svengali wrote:
You have OXPConfig installed. Use it to check if the right flags are set.
Funnily enough, I just thought that I should try that. Couldn't remember how to make it start recently, so I just visited the wiki to check (F2, F3, wait, then immediately F7 - seems mad lol).
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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JazHaz
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Post by JazHaz »

JazHaz wrote:
JazHaz wrote:
I recently installed v1.06 of this OXP, along with Your Ad Here! However WM doesn't seem to work at all.
Only mention is here:

Code: Select all

"Welcome Information Script" 0.7
BTW why does v1.06 report as 0.7 in the log?
Last edited by JazHaz on Wed Feb 17, 2010 4:45 pm, edited 1 time in total.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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JazHaz
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Post by JazHaz »

JazHaz wrote:
Svengali wrote:
You have OXPConfig installed. Use it to check if the right flags are set.
Funnily enough, I just thought that I should try that. Couldn't remember how to make it start recently, so I just visited the wiki to check (F2, F3, wait, then immediately F7 - seems mad lol).
That did it! When I ran OXPConfig, found that all of Welcome Mat's config options were set to False. What I needed to do was to set ExtraA and ExtraB settings to True.

Image
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Commander McLane
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Post by Commander McLane »

JazHaz wrote:
JazHaz wrote:
JazHaz wrote:
I recently installed v1.06 of this OXP, along with Your Ad Here! However WM doesn't seem to work at all.
Only mention is here:

Code: Select all

"Welcome Information Script" 0.7
BTW why does v1.06 report as 0.7 in the log?
Because welcome_mat_1.06.oxp contains version 0.7 of the script, as easily seen when you open the script:

Code: Select all

this.name = "Welcome Information Script"; 
this.author = "Thargoid"; 
this.copyright = "Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with clauses - see readme.txt."; 
this.description = "Expanded information when you witchspace jump into a system - equipment version."; 
this.version = "0.7"; 
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Svengali
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Post by Svengali »

JazHaz wrote:
Svengali wrote:
You have OXPConfig installed. Use it to check if the right flags are set.
That did it! When I ran OXPConfig, found that all of Welcome Mat's config options were set to False. What I needed to do was to set ExtraA and ExtraB settings to True.
.-)
But I think I should check OXPConfig someday...
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Thargoid
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Post by Thargoid »

Commander McLane wrote:
JazHaz wrote:
JazHaz wrote:
Only mention is here:

Code: Select all

"Welcome Information Script" 0.7
BTW why does v1.06 report as 0.7 in the log?
Because welcome_mat_1.06.oxp contains version 0.7 of the script, as easily seen when you open the script:

Code: Select all

this.name = "Welcome Information Script"; 
this.author = "Thargoid"; 
this.copyright = "Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with clauses - see readme.txt."; 
this.description = "Expanded information when you witchspace jump into a system - equipment version."; 
this.version = "0.7"; 
Which in turn is because it was one I was "going to come back to", and so far I have yet to get around to doing so (as seems to be a repeating theme with several of my OXPs, notably excluding Aquatics where I did get around to it).

But 1.06 is the latest version of the OXP, 0.7 of the script, and as to why OXPConfig did it's thing, no idea...
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allikat
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Post by allikat »

I would dearly like OXP config to be made a part of base Oolite, and given a spot in the options menu... please!
I've only managed to get into OXPconfig once, it's a pain in the neck to get into.
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
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JazHaz
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Post by JazHaz »

allikat wrote:
I would dearly like OXP config to be made a part of base Oolite, and given a spot in the options menu... please!
I've only managed to get into OXPconfig once, it's a pain in the neck to get into.
That is a good idea. Seconded!

It needs to be supported by more OXPs though....
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Svengali
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Post by Svengali »

allikat wrote:
I've only managed to get into OXPconfig once, it's a pain in the neck to get into.
Oh, dear! And I've thought it would be easy (logical+documented). At least you have managed it once.

The timer is only fired in intervalls of 10 secs to avoid heavy processing when not needed and only active when docked. In former versions this was the only possible way to catch the game-options screens and this was choosen to avoid clashes with other oxps. OXPConfig has to handle the different situations on startUp, reset, player died, player launched from within loading screen and the difficulties to access missionVariables (on startUp), but because of the variable execution order of scripts it has to do it this way. And for me it was always important to store only a few things to the savedgame, creating a missionVariable for every oxp doesn't make sense. v1.74 will act totally different and new possibilities are there (and I've learned a little bit in the meantime), so we'll see...
btw: how often do you configure your oxps?
JazHaz wrote:
It needs to be supported by more OXPs though....
Maybe. But there wasn't much interest at all in such a tool and it doesn't make sense for most oxps, so it was always a kind of thing for my personal use. I'm currently thinking about some changes, but this is future music... .-)
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