Been browsing the wiki and can't find any OXP that would modify scooping escape pods, like handing the pilot over to either insurance company or GalCop. Is there any? I don't feel like selling everyone into slavery.
Also, I sense a little clash in my OXPs...correct me if I am wrong. One of OXPs I have installed add Cudgel class battleships, and I have already ran into a stole one. But it behaved strange. First, its flight characteristics were wrong-that ship was faster and at least as maneuverable as my Cobra. Also, not sure...is it supposed to be actually wider than longer? And the behavior...it was following me at abotu 3.5 km, had missile lock, but neither it nor its escorts actually fired at me.
A lil OXP question
Moderators: winston, another_commander
There are 2 OXPs with pods, with typos in the escape pod sections.
Pods, and Neolite, look in the shipdata.plist files under the config folders for each OXP. Look for the escape pod section, where it defines the thing as a ship, look for a line that says
and change it so it reads
Pods, and Neolite, look in the shipdata.plist files under the config folders for each OXP. Look for the escape pod section, where it defines the thing as a ship, look for a line that says
Code: Select all
unpiloted = yes;
Code: Select all
unpiloted = no;
Commander Monty, a Python Class Cruiser driver
Iron assed bulk haulers for the win!
Of the two trumbles which escaped today from Lave station, only 473 have been located....
Iron assed bulk haulers for the win!
Of the two trumbles which escaped today from Lave station, only 473 have been located....
Re: A lil OXP question
Take a look at the Vector. It does a little bit like that for special pods.Sarin wrote:Been browsing the wiki and can't find any OXP that would modify scooping escape pods, like handing the pilot over to either insurance company or GalCop. Is there any? I don't feel like selling everyone into slavery.
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Re: A lil OXP question
The Cudgel class ships (in three flavours) are from Amen Brick's Megaships, and yes, their behaviour (in all three flavours) is pretty messed up, starting with the fact that the OXP author forgot to give them any weapons at all.Sarin wrote:Also, I sense a little clash in my OXPs...correct me if I am wrong. One of OXPs I have installed add Cudgel class battleships, and I have already ran into a stole one. But it behaved strange. First, its flight characteristics were wrong-that ship was faster and at least as maneuverable as my Cobra. Also, not sure...is it supposed to be actually wider than longer? And the behavior...it was following me at abotu 3.5 km, had missile lock, but neither it nor its escorts actually fired at me.
I did a lot of tweaking to all the ships' stats in that OXP and gave the author a comprehensive error report. Unfortunately he has vanished since. But if you're interested, PM me and I can send you my tweaked shipdata.
Umm, by doing that you'll potentially end up with piloted cargo pods (at least in Pods.oxp).allikat wrote:There are 2 OXPs with pods, with typos in the escape pod sections.
Pods, and Neolite, look in the shipdata.plist files under the config folders for each OXP. Look for the escape pod section, where it defines the thing as a ship, look for a line that saysand change it so it readsCode: Select all
unpiloted = yes;
Code: Select all
unpiloted = no;
Pods doesn't do anything at all with escape pods, it only deals with cargo pods...
My OXPs via Boxspace or from my Wiki pages .
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