Griff Normalmapped ships & Simple Shader mode - Anybody?
Moderators: winston, another_commander
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Griff Normalmapped ships & Simple Shader mode - Anybody?
Hello everyone, sorry for starting another thread about these ships.
Is anybody using this oxp in simple shader mode because their frame rate drops too low if they use full shader mode?
I'm busy working through all the shaders, tidying them up and i'm wondering whether to make the glow maps available in simple shader mode, obviously i won't do this if most players computers are already struggling with simple shader mode.
Is anybody using this oxp in simple shader mode because their frame rate drops too low if they use full shader mode?
I'm busy working through all the shaders, tidying them up and i'm wondering whether to make the glow maps available in simple shader mode, obviously i won't do this if most players computers are already struggling with simple shader mode.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Somebody correct me if I'm wrong, but I imagine most people who use simple shaders would be doing so because of limited shader support by their graphics card, not the framerate per se...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
OK, I think i'll make the light maps work in simple shader mode for this OXP, they adds quite a lot to the overall effect of the ships in game without a great deal of extra sums for the video card to do, i can always change it back again if it does end up slowing things down
so in simple shader mode you'll get
normal mapping
specular mapping
glow maps
Full shader mode adds
Random Decals
Random 'paint' recolouring
Engine & laser gun heat glows
so in simple shader mode you'll get
normal mapping
specular mapping
glow maps
Full shader mode adds
Random Decals
Random 'paint' recolouring
Engine & laser gun heat glows
Last edited by Griff on Tue Feb 16, 2010 4:12 pm, edited 1 time in total.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
That sounds like a fantastic idea Griff - nice one - and thanks (even though I can run full shaders on 3 of the four machines I have access to/Oolite on - the fourth (until I replace the GF2 (or is it a 3?)) would appreciate some snazzier graphics with simple shaders.Griff wrote:no, i've left that out of simple shader mode, but i'll be adding the 'hull lights' back in, i could post up various flavours of shader with diferent effects enabled/disabled in them to see which ones bog down the graphics cards though if you'd like to test
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
wow, i wouldn't like to try docking at 8-12 FPS! does your frame rate improve in simple shader mode?
prehaps i should explain more what i'm doing - when you set Oolite to simple shader mode you can check for this in your oxp and skip the more taxing shader effects.
I'm wondering now if i've been too cautious in deciding what effects are switched off in simple shader mode and since i'm having a thorough tidy up of all the shaders in the griff_normalmapped_ships.oxp at the moment, now seems like a good time to find out if i've been too strict with simple shader mode for this oxp.
prehaps i should explain more what i'm doing - when you set Oolite to simple shader mode you can check for this in your oxp and skip the more taxing shader effects.
I'm wondering now if i've been too cautious in deciding what effects are switched off in simple shader mode and since i'm having a thorough tidy up of all the shaders in the griff_normalmapped_ships.oxp at the moment, now seems like a good time to find out if i've been too strict with simple shader mode for this oxp.