Anaconda convention?
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- Poro
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Anaconda convention?
When I entered the Qutiri system (Sector 1) there were a crap-load of Anacondas already in there - just past the witchpoint beacon. Each of course had its full panoply of escorts and each group was pressed up against the other. This meant that the pirates who were unfortunate enough to get in the way were torn apart by frantic exchanges of laser fire
Unfortunately that was happening too far away for me to get a good screenshot, so I include only these ones, to show how many were registering on my scanner. Does this happen often? I have a few OXPs installed, but I've never seen anything like this... and it happened twice within the same playing session. It felt great flying in amongst so many other ships, and later on 'we' encountered more pirates (though I was too busy dogfighting to pause for screenies), and I was ducking and weaving between various ships. Here is Qutiri (click for full images):
And again in Aronar:
Unfortunately that was happening too far away for me to get a good screenshot, so I include only these ones, to show how many were registering on my scanner. Does this happen often? I have a few OXPs installed, but I've never seen anything like this... and it happened twice within the same playing session. It felt great flying in amongst so many other ships, and later on 'we' encountered more pirates (though I was too busy dogfighting to pause for screenies), and I was ducking and weaving between various ships. Here is Qutiri (click for full images):
And again in Aronar:
- pagroove
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Oolite randomness can create some really memorable moments
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- Killer Wolf
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wow, my gup (onboard 4200 with amd X2 4200cpu can just about run this game with nice settings. i suspect it would collapse with that lot going on.
did your frame rate suffer much?
i would love to get in the middle of all that lot, esp as not the centre of attenton so just pick a few "baddies" off.
did your frame rate suffer much?
i would love to get in the middle of all that lot, esp as not the centre of attenton so just pick a few "baddies" off.
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- Poro
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My thoughts exactly! Just as I think that I have become used to what Oolite throws at me... somethng like this happens.pagroove wrote:Oolite randomness can create some really memorable moments.
If it dropped, it wasn't enough for me to consciously notice (and nowhere near the drop I experience when I'm close to a system_redux planetary texture), and I'm running this on a netbook. 630MHz CPU, 2GB RAM, Intel 915GM GPU (feel my pain), non-shaderfied game. This really made me appreciate the simplicity of the core meshes - this many ships (in the screenshots above) were fine, but when I drop in a few of Simon B.'s ships, that's when I get framerate dropsbigmike20vt wrote:did your frame rate suffer much?
I agree with the CondaCon comments though - it was as if one enterprising 'Conda commander said: "Fellas, form up! We're just gonna bulldoze our way through the next couple o' systems!"
Oh, and remember to pick up your 'I was at CondaCon '10 and all I got was this lousy screenshot' sticker on your way out guys.
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- Poro
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Nice. I've also seen 6-8 Vipers at a time flying in a rough V wedge shape. I thought there might be a script for them going on a training mission or something, or maybe a Thargoid scouting party was coming, so I watched them for a while. They sailed past the witchpoint beacon, and just went on... and on...
- Poro
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Here's another Viper partol/training mission with DeepSpace's recent graphical update (not that you can make out much from this angle), I wonder what it is in a script that creates these large groups of GalCop vessels?
Last edited by Poro on Mon Feb 15, 2010 4:13 pm, edited 1 time in total.