DeepSpace Ships OXP - Official Thread
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- DeepSpace
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Thanks, the Retro HUD is nod to all the nostagia heads out there
You know I mention Elite IV earlier, but even if Braben did make it (which he still says he is ) I'm not sure I'd want to play it. I much prefer the route Oolite has gone. There's the core which is Elite but nice little nuggets that have been brought from Frontier (which is what I was trying to do with my game til I realised Oolite did it already)
You know I mention Elite IV earlier, but even if Braben did make it (which he still says he is ) I'm not sure I'd want to play it. I much prefer the route Oolite has gone. There's the core which is Elite but nice little nuggets that have been brought from Frontier (which is what I was trying to do with my game til I realised Oolite did it already)
- JazHaz
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Having read through this thread, I have a couple of questions.
Firstly what will Deepspace OXP be compatible with?
Also is there anything its not compatible with? I currently have Neolite and Griff's ship packs installed. If I understand anything, it might not be compatible with Neolite?
Firstly what will Deepspace OXP be compatible with?
Also is there anything its not compatible with? I currently have Neolite and Griff's ship packs installed. If I understand anything, it might not be compatible with Neolite?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- DeepSpace
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I'm not entirely sure tbh. If Neolite replaces the default ships of Oolite then it'll probably not be compatible with this OXP. If on the other hand they are 'addtional' to the default ships then it should be ok.
All I'm doing is creating my own shipdata.plist and telling it to point at new textures rather than the default ones.
No new models apart from a couple of copied ones so I could create alternate textures.
All I'm doing is creating my own shipdata.plist and telling it to point at new textures rather than the default ones.
No new models apart from a couple of copied ones so I could create alternate textures.
You don't need to use a new model to use a alternate texture.DeepSpace wrote:I'm not entirely sure tbh. If Neolite replaces the default ships of Oolite then it'll probably not be compatible with this OXP. If on the other hand they are 'addtional' to the default ships then it should be ok.
All I'm doing is creating my own shipdata.plist and telling it to point at new textures rather than the default ones.
No new models apart from a couple of copied ones so I could create alternate textures.
Code: Select all
materials =
{
"original_texture_name.png" = { diffuse_map = "new_texture_name.png"; };
};
Or in XML:
Code: Select all
<key>materials</key>
<dict>
<key>old_texture_name.png</key>
<dict>
<key>diffuse_map</key>
<string>new_texture_name.png</string>
</dict>
</dict>
- CheeseRedux
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I've also wondered about this.JazHaz wrote:Firstly what will Deepspace OXP be compatible with?
Also is there anything its not compatible with? I currently have Neolite and Griff's ship packs installed. If I understand anything, it might not be compatible with Neolite?
I was using the arrow keys to flip through ships (&stuff) on the second startup screen, and got reminded that Commies replaces stuff like Nav beacons and (some?) escape capsules.
So the question becomes, which beacons etc will we see in Commy system with both Commies and DeepSpace installed?
Nagging details like that aside, the ships look great!
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
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- JazHaz
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From the wiki page, Neolite Ships: This is a full replacement set for all native oolite (non oxp) ships.DeepSpace wrote:I'm not entirely sure tbh. If Neolite replaces the default ships of Oolite then it'll probably not be compatible with this OXP. If on the other hand they are 'addtional' to the default ships then it should be ok.
So I guess it'll not be compatible with Deepspace Ships.
What about Griff's Ships? Griff, I believe you are reading this; do your ships replace the default Oolite ships or are they additional?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- DeepSpace
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DEEPSPACE SHIPS is done...
- pagroove
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The wait is over well done. Will try it tomorrow because it's now night Wow these are just waiting to be shaded you should also consider making some new ships from scratch.
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
Good Job, Downloading now, will make a alternate shipdata.plist so not to overwrite other ships If you're interested.
BTW, you might want to update the 1st page in this thread
As for the normal maps.effects maps, since you've got 22mb of textures it'd make the shader version about 50Mb-60Mb, that's going to take a while and will have to upload it in parts as box.net has a 25Mb limit
But I'll get to work on shadering it after I've done some more work on ADCK's_behemoths.oxp 1.1
BTW, you might want to update the 1st page in this thread
As for the normal maps.effects maps, since you've got 22mb of textures it'd make the shader version about 50Mb-60Mb, that's going to take a while and will have to upload it in parts as box.net has a 25Mb limit
But I'll get to work on shadering it after I've done some more work on ADCK's_behemoths.oxp 1.1
- JazHaz
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But its not hosted on box.net??ADCK wrote:As for the normal maps.effects maps, since you've got 22mb of textures it'd make the shader version about 50Mb-60Mb, that's going to take a while and will have to upload it in parts as box.net has a 25Mb limit
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
His isn't, was talking about my self and plans to make a shader version and where I was going to host it.JazHaz wrote:But its not hosted on box.net??ADCK wrote:As for the normal maps.effects maps, since you've got 22mb of textures it'd make the shader version about 50Mb-60Mb, that's going to take a while and will have to upload it in parts as box.net has a 25Mb limit
__________________________
Also: Link to DeepspaceShip.oxp non-override
For those who don't want deepspaces ships overwriting other ships, replace deepspaces files with the above.
- DeepSpace
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Thanks for the comments guys
ADCK many thanks and thanks for the DS non-override files too. Brilliant. I'll put a link to them on the DS webpage if thats ok?
Pagroove, I'd love to make some new ships. The process seems a bit long winded, but to be fair I haven't looked into it recently. My preferred packages are Maya for modelling and Photoshop for texture work. Dunno what the process would be for getting models out of Maya into the game.
At the moment I'm just glad I got all those textures done
Also I've altered the first page of this thread as suggested, would make sense now the OXP is done.
ADCK many thanks and thanks for the DS non-override files too. Brilliant. I'll put a link to them on the DS webpage if thats ok?
Pagroove, I'd love to make some new ships. The process seems a bit long winded, but to be fair I haven't looked into it recently. My preferred packages are Maya for modelling and Photoshop for texture work. Dunno what the process would be for getting models out of Maya into the game.
At the moment I'm just glad I got all those textures done
Also I've altered the first page of this thread as suggested, would make sense now the OXP is done.