DeepSpace Ships OXP - Official Thread
Moderators: winston, another_commander
- Poro
- Deadly
- Posts: 249
- Joined: Sun Jan 03, 2010 1:51 am
- Location: Don't look in your aft view...
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Do you have any tutorials online? You should do either a little tutorial on these forums or, if you have the software, do a screencast and put it on YouTube.
I'd especially like to know how those subtle markings and effects on the red n' silver Cobra were done... but if you don't want to reveal your secrets.
I'd especially like to know how those subtle markings and effects on the red n' silver Cobra were done... but if you don't want to reveal your secrets.
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- Dangerous
- Posts: 70
- Joined: Thu May 15, 2008 5:45 pm
Um, mebbe "meal-tickets", "collateral damage" or "targets of opportunity"?another_commander wrote:You know, I was wondering the same thing. If these ships cannot be described as colorful, then what can they be described as?
{several very, very nice ship pics snaffled from here...}
You really want to know what's gonna happen, Ambassador? Boom. Boom boom. Boom, boom, boom, boom, boom. BOOM!
- DeepSpace
- Deadly
- Posts: 157
- Joined: Tue May 29, 2007 6:35 pm
- Location: A small asteroid in the Tionisla System.
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Griffs ships are superb, I really like them. If everything in the game looked like his stuff it would be awesome. Can you imagine the kind of detail he'd have in something like the Navigation Beacon? But if I had Griffs ships and still came across the default Nav beacon for instance it would be very jarring.
Thats why I've opted to do as much of the ships and objects as I can.
So even if you have Griffs ships and my pack you'll have some nicely textured ordinary stuff like nav beacons ha ha..
Thats why I've opted to do as much of the ships and objects as I can.
So even if you have Griffs ships and my pack you'll have some nicely textured ordinary stuff like nav beacons ha ha..
Hehe nice work, I'd be more than happy to make normal maps and glow maps of these if you want, I did the same thing for Sungs textures and it turned out quite well.
As for it being a replacer, it really isn't that hard to change them to non-replacers in the shipdata.plist and will do so to my copy when it is finally released.
That way i'll have DeepSpace's, Sungs Shaderfied Textures, Neolites, Griffs, Rusties, Original, and My unreleased Neolites retextured (still WIP) all together in one game
Talk about variety hehe.
As for it being a replacer, it really isn't that hard to change them to non-replacers in the shipdata.plist and will do so to my copy when it is finally released.
That way i'll have DeepSpace's, Sungs Shaderfied Textures, Neolites, Griffs, Rusties, Original, and My unreleased Neolites retextured (still WIP) all together in one game
Talk about variety hehe.
- DeepSpace
- Deadly
- Posts: 157
- Joined: Tue May 29, 2007 6:35 pm
- Location: A small asteroid in the Tionisla System.
- Contact:
Compare.com
I love knocking up little graphic thingies.
Here's a comparison of original Elite and Deepspace OXP'd Oolite. Note that in the pics are shown my new RETRO HUD and original Deepspace HUD. Both available from my OXP webpage - http://www.jblythe.f9.co.uk/oolite
26 years! Wow and still no Elite IV!?!?!?
PS. ETA Deepspace Ships OXP will (fingers crossed) be this weekend.
Here's a comparison of original Elite and Deepspace OXP'd Oolite. Note that in the pics are shown my new RETRO HUD and original Deepspace HUD. Both available from my OXP webpage - http://www.jblythe.f9.co.uk/oolite
26 years! Wow and still no Elite IV!?!?!?
PS. ETA Deepspace Ships OXP will (fingers crossed) be this weekend.
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- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am