Ya I agree, they wont have smoothing in-game, that was just in Wings, I turn workmode off for screenshots out of habit
PAGroove wrote:
Make the windows just a little bit smaller
They're 4x6 pixels at the moment (on a 512x512 texture) any smaller and they'd basically look circular after shading, If I do some hi-res textures for them ill make them smaller in comparison.
Select object, edge mode, right click, Harness, Hard.
Thanks for the tip.
Wish i had of know about that weeks ago when i started using Wings... I've competely remodeled Type 1 2 and 3 using hard edges and they do look alot better now, and the lighting issues on the Type 3 are completely gone, gunna work of the two type fours tomorrow... that will be a pain cause they're alot more detailed.
Gah, new problem, Wings isn't exporting the info about if an edge is hard or smooth when I export to obj, works for 3ds exports but not obj, i've checked all the options and export normals/smoothing groups is ticked...
Or am i completely wrong and .obj doesn't support this?I am an Idiot,
For some reason I was using wings 1.02 instead of 1.2, its a really old bug
Ignoring the Wings bug, not all uses of hard edges translate into smoothing groups. The new explicit normals stuff should handle every use. In any case, leaving smoothing off in Oolite is effectively equivalent to making all edges hard in Wings.
Ignoring the Wings bug, not all uses of hard edges translate into smoothing groups. The new explicit normals stuff should handle every use. In any case, leaving smoothing off in Oolite is effectively equivalent to making all edges hard in Wings.
Ya I figured as much, but there are some areas i want as smooth (the engines core) and some as hard.
If i set a ship to "smooth" but have hard edges defined will the hard edges still be hard?
Or will i have to split the models up into to subentities for smooth parts?
Split to own thread, screens of work in progress models are not really fit for the Screenshots topic, plus this work can get all the attention it deserves if on a separate thread.
Ignoring the Wings bug, not all uses of hard edges translate into smoothing groups. The new explicit normals stuff should handle every use. In any case, leaving smoothing off in Oolite is effectively equivalent to making all edges hard in Wings.
Ya I figured as much, but there are some areas i want as smooth (the engines core) and some as hard.
If i set a ship to "smooth" but have hard edges defined will the hard edges still be hard?
Or will i have to split the models up into to subentities for smooth parts?
If the hard edges form closed areas, smooth groups should suffice – export from Wings with smooth groups and normals, convert with ObjToDatTex.py, and set smooth = yes; in your shipdata.plist. For more precise control, 1.74’s explicit normals and Obj2DatTexNorm.py will be better.
Click on pic for full-screen First in-game screen-shot
Got all the models/textures done, now to do the grueling shipdata.plists, with nearly 100 different ships (only 5 types of ships, but at least 10 named versions of each type)