Caduceus
Moderators: winston, another_commander
- Commander McLane
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Yes, you can fix this easily be setting the weapon_position_forward to the exact same value as view_position_forward in any ship's shipdata.plist, and the same of course for the other three directions. This makes the laser shoot out of your camera lense, so to speak. No parallax, pure accuracy.
This isn't a solution, however. At least not for everybody. Personally I don't want my lasers shoot out of my camera lense. I want to see a beam, not a flickering cross. And from an in-game perspective it doesn't make sense to have the laser come out of the camera lense. That would be an impossible design.
So I rather live with the parallax. For me it's a small price to pay.
This isn't a solution, however. At least not for everybody. Personally I don't want my lasers shoot out of my camera lense. I want to see a beam, not a flickering cross. And from an in-game perspective it doesn't make sense to have the laser come out of the camera lense. That would be an impossible design.
So I rather live with the parallax. For me it's a small price to pay.
- ClymAngus
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unfortunately I get the feeling it's a ground up solution. Arguably it might be possible to leave out the model alignment and just sinc the view with the laser. It would be worth an experiment.
I can see how this might annoy some people, but I was going for accuracy with this particular design sacrifices had to be made as a result.
I can see how this might annoy some people, but I was going for accuracy with this particular design sacrifices had to be made as a result.
That's cool You really put a lot of work (and love) into this ship!ClymAngus wrote:The reason your getting the flashing and not a pretty light that comes from the bottom of the view screen and shoots towards your cross hairs is the targeting on the caddy is 100% accurate at any range.
Bye, Andreas
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
Checked. And you are right! I did look for it several times, but for some reason I must have overlooked it. I already thought, that the laser may be a custom-laser, since it already heated up pretty quickly in the beginning and, well, as lined out, it did not change the color.Disembodied wrote:Amix: check the F5 equipment screen. If it says "Forward Military Laser" there, then that's what you've got.
Now all is clear. I got a Mil.Laser.
Bye, Andreas
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
As for me: It does not annoy me. The accuracy is of highest precedenceClymAngus wrote:I can see how this might annoy some people, but I was going for accuracy with this particular design sacrifices had to be made as a result.
Bye, Andreas
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
- ClymAngus
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Well it's getting there I need to finish the bump map though. The organics is making this a little difficult though. Then there is the dragon refit to finish.amix wrote:That's cool You really put a lot of work (and love) into this ship!ClymAngus wrote:The reason your getting the flashing and not a pretty light that comes from the bottom of the view screen and shoots towards your cross hairs is the targeting on the caddy is 100% accurate at any range.
Yes, I can imagine. Doing organic stuff on a computer seems difficult to imagine. The computer is all about pattern and order. Not chaos and "accident". It's all so even. Even if one would use scales (which are pretty evenly ordered and would allow for easy working with patterns, one may see there is too much order).ClymAngus wrote:The organics is making this a little difficult though. Then there is the dragon refit to finish.
Good luck! Going to meet some Thargoids now
Bye, Andreas
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
In the two (one?) weeks I have it installed I got offered four Alphas and two or three Omegas. I play about 4-5 hours a week, atm.
Oh, could it be, that the Caduceus can not board onto the Castle-Rocks in "Feudal States"? I always crash. Manually as well as SHIFT-C. May well be a problem with the Feudals OXP.
Oh, could it be, that the Caduceus can not board onto the Castle-Rocks in "Feudal States"? I always crash. Manually as well as SHIFT-C. May well be a problem with the Feudals OXP.
Bye, Andreas
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
- Commander McLane
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Could be another incarnation of the can't-fly-through-fuel-stations bug? Or you have to dock more carefully. The Caddy is quite big, I am told. So you may try to enter the dock either higher or lower.amix wrote:Oh, could it be, that the Caduceus can not board onto the Castle-Rocks in "Feudal States"? I always crash. Manually as well as SHIFT-C. May well be a problem with the Feudals OXP.
No, it's fine for me.ClymAngus wrote:Hmm maybe I should dial down the availability.
I installed your oxp two months ago, and I docked dozens of times at high tech levels stations. I don't recall seeing an Omega at a main station, only Alphas. (sometimes two are available, but very rarely)
The only place I see Omegas are Dredgers shipyards in TL 14 or 15.
- Eric Walch
- Slightly Grand Rear Admiral
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- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
I assume this is the case. With the fuel stations the Caduceus can only fly through in one direction without crashing. It seems to be more general for stations. You can only dock with stations that have the dock at the front and not at the back. Can someone conform this. e.g for the two types of behemoths?Commander McLane wrote:Could be another incarnation of the can't-fly-through-fuel-stations bug?amix wrote:Oh, could it be, that the Caduceus can not board onto the Castle-Rocks in "Feudal States"? I always crash. Manually as well as SHIFT-C. May well be a problem with the Feudals OXP.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
At least one Behemoth is OK
I do not know the ships so well, that I could give a clearance on this. At least on one type of behemoth (did not know there to be more), all is fine. Yesterday I was playing as reserve in a Thargoid war scene and I successfully landed on the Behemoth several times in repeating missions. The Behemoth had the dock in the center at the back in between the two jets. Looked a bit like a whale.Eric Walch wrote:Can someone conform this. e.g for the two types of behemoths?
Bye, Andreas
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
Well, I can not rule my own lameness out completely. I tried to dock about 4 times manually and three times with the auto-pilot (SHIFT-C). Each time I crashed right in front of the dock.Commander McLane wrote:Or you have to dock more carefully. The Caddy is quite big, I am told. So you may try to enter the dock either higher or lower.
So it's the Fuel Stations and the Feudal Castle Rocks. All other, Hermits, Free Trade Zones, Salvage Gangs, Corrolis Stations, Ring Stations (Zaonce I think has one, 2001 style), Con Stores, Military Stations, Buoy Repair, Commie's Gulag Stations, Manufacturing Stations (there is a very few added by some OXP), Black Monk Stations, Guild of the Headhunter's Stations, then the station which is a huge cylinder (OXP), sometimes positioned next to a Corrolis; it's got no dock, really, you just fly into it, Salvage Dredgers, BooHoo Casinos (or what they are called) work as expected. All is fine. Another time I crashed was a TransHab station but I did not retry. However, also there I crashed a good way before entry to the dock. I assume it might be the same bug (if it is a bug).
Bye, Andreas
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple
MacBook Core Duo 1.83GHz (2006), 2GB RAM, 500GB HDD, Intel GMA950, OS X 10.6.2, shaders set to simple