Mouse-controllable external camera?
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- Cmdr James
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- Diziet Sma
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A beer? That's gotta be worth two at least, surely..Cmdr James wrote:If anyone implements a fully nice external camera with pan and zoom, and chase mode I will buy them a beer. Cant say fairer than that
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Now that would make for some great promo videos!Screet wrote:Ooohh...and a freely scriptable outside camera could provide great cinematic sequences for oxpers
Screet
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
I asked about this the other day!!!
I reckon it would be a massively popular oxp.
I reckon it would be a massively popular oxp.
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Check out http://www.spacesimcentral.com/portal.p
For all your space gaming needs just put a shout out for DarkOne!!
- Cmd. Cheyd
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It's not possible as an OXP. It would have to be done via change to the core (trunk) code.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
Can this be done? using trunk code?Cmd. Cheyd wrote:It's not possible as an OXP. It would have to be done via change to the core (trunk) code.
NOTICE to all SPACE GAMERS!!!
Check out http://www.spacesimcentral.com/portal.p
For all your space gaming needs just put a shout out for DarkOne!!
Check out http://www.spacesimcentral.com/portal.p
For all your space gaming needs just put a shout out for DarkOne!!
Quite a lot of stuff is theoretically possible by changing trunk code. However, maybe you missed a few posts, so I'll quote myself:
Kaks wrote:Can't help but agreeing with the core of Ahruman & Screet's posts: it's potentially a major pain to code... However, like the new revised hud code from Y A C a while ago, if any of you feels strongly enough about it, the possibilities are indeed endless, and we should have no problems including such a patch in trunk if any of you guys provides it to the dev team!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- DaddyHoggy
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Not in the way I think you're thinking...GUNSMIF wrote:Can this be done? using trunk code?Cmd. Cheyd wrote:It's not possible as an OXP. It would have to be done via change to the core (trunk) code.
What's been said here is that you (or somebody) needs to rewrite the external view handling code to include your desired whizzy mouse-driven viewing angles (in a way that works on all three OS types - PC Win/Linux and Mac) - submit this to the Devs for testing to make sure it doesn't break anything else in the code and if that's OK and it's agreed it goes in the trunk...
EDIT: Ninja'd by Kaks!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Commander McLane
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Although two other guys already answered, perhaps a clarification doesn't hurt.GUNSMIF wrote:Can this be done? using trunk code?Cmd. Cheyd wrote:It's not possible as an OXP. It would have to be done via change to the core (trunk) code.
I'm not sure whether you've fully understood what "trunk code" means. Your exchange of the verb "change" into the verb "use" indicates that perhaps not. So a little explanation here: What Kaks, Cheyd and the others are saying here is basically: The program "Oolite" is not written to support flexible camera views. If you want to include this as a feature, you have to completely re-write the program (or parts of it).
In other words: you have to be a computer programmer in order to do it. Not like the every day guy that uses software like "Word", "Internet Explorer" etc., but like the guys who created these software applications.
This is also very different from writing an OXP. An OXP may add a script, which is a set of commands which are executed by Oolite's code (the program Oolite.exe itself). No script, however, can change the code of Oolite.exe. But changing the code itself is exactly what you would need to do in order to re-program Oolite.exe to have a different camera system.
And our programmers (Kaks is one of them) have not said that this is impossible. They just said that for they time being they will not work on it.
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Heck, back in my programming days I used to dream in hexadecimal...ClymAngus wrote:yeah, your talking thinking in hex.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- DaddyHoggy
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<monty_python>Dream in hexidecimal! Luxury! When I were a lad, I had to get up at six, scrub valves clean, and then count out the ones and zeros before breakfast...</monty_python>
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- JensAyton
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Ones and zeros? You were lucky! In my day we used decimal ring counters and liked it!DaddyHoggy wrote:<monty_python>Dream in hexidecimal! Luxury! When I were a lad, I had to get up at six, scrub valves clean, and then count out the ones and zeros before breakfast...</monty_python>
E-mail: [email protected]
- DaddyHoggy
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Nice link!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- ClymAngus
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Oh hark at him the unmitigated softness of decimal ring counters, we were up two hours before we went to bed, brushing the fluff out of Henry Prevost Babbages' difference engine with our oiled beards and lubricating the sprockets with a mixture of our own blood and sorrowful tears!Ahruman wrote:Ones and zeros? You were lucky! In my day we used decimal ring counters and liked it!DaddyHoggy wrote:<monty_python>Dream in hexidecimal! Luxury! When I were a lad, I had to get up at six, scrub valves clean, and then count out the ones and zeros before breakfast...</monty_python>
And WE, were lucky.