On energy bombs
Moderators: winston, another_commander
I found an example of why not to allow the AI to use energy bombs. I was taking another look at Frontier: Elite II, kitted out my Eagle Long Range Fighter with military drives, a shield booster, 5MW Pulse Laser, ECM, Radar Mapper and a couple of other odds and ends, and off I went into the black.
I'm having some fun getting into duels with fighter craft, and some medium pirate vessels, earning bounty and building up my Elite rating, and then I come across a Sidewinder with an energy bomb fitted. It's not like I could run away, so I try to shoot it. After a little while of firing back and forth, neither of us getting any headway, he gets frustrated and fires off his energy bomb. I have full health, but i'm only in a little Eagle, one shield gen. Game Over. Well that was fun... not.
I'm having some fun getting into duels with fighter craft, and some medium pirate vessels, earning bounty and building up my Elite rating, and then I come across a Sidewinder with an energy bomb fitted. It's not like I could run away, so I try to shoot it. After a little while of firing back and forth, neither of us getting any headway, he gets frustrated and fires off his energy bomb. I have full health, but i'm only in a little Eagle, one shield gen. Game Over. Well that was fun... not.
- Zbond-Zbond
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what was wrong with them? I thought they worked great!it fixed the Override and Lawmaker missiles
(the missiles & bombs I have is "Missiles and Bombs v2.2.oxp")
The Thargoid bomb just seems to divide into 4 slow-moving objects which diverge sort of randomly. They are far slower than a Thatgoid. Maybe I ought to get in close before deploying, but then I'd just shoot them (for free).
- Eric Walch
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I only discovered one flaw with both missiles, but that starts only giving problems with trunk versions.Zbond-Zbond wrote:what was wrong with them? I thought they worked great!.it fixed the Override and Lawmaker missiles
In future the command setTargetToFoundTarget will return a TARGET_LOST when there is no found target. I noticed this change in Oolite itself fixes problems with several existing bad AI scripts that send ships into attack mode without a target.
Both above missiles use this command on launch. In the past it was only a useless command in both missile scripts, but starting with 1.74 it will cause the missile to blow up on launch. This command can just be deleted in the AI of both missiles missiles.
With the current Oolite 1.73 there is no problem yet, and Ramirez is informed about this future problem.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cmdr Wyvern
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My .02cr on E-bombs:
-Unlike Q-bombs, E-bombs generally can't be found as torpedo warheads.
-You only get one shot with an E-bomb.
-Large ships (Thargoid carriers, cruisers, battleships, Behemoths, ect) can survive an E-bomb detonation. That's not the case for Q-bombs.
-While it's no means a precision weapon, it's still fairly easy to ensure that hostiles get an E-bomb pasting and allies don't. Q-bombs are far more indiscriminate.
-E-bombs leave scoopage behind. Q-bombs leave nothing behind.
-It's suicidal to deploy a Q-bomb when you're out of fuel, and/or the injectors are disabled. The E-bomb is safer in that regard.
-Q-weapons take up valuable missile mounts. E-bombs don't.
-Raise your hand, paw, tentacle, pincher, or other grasping appendage if you upgraded your kill rating by Q-bombing the Orbital Graveyard. Now try cheating the rating by E-bombing it.
Those points made, I don't get the E-bomb hating, or the movement to ban them. It seems more than unreasonable to me.
To the points above, I never carry Q-bombs and related weapons. Though it's rarely fired, I make a point to always mount an E-bomb.
Please don't ban the E-bomb. Ban the Q-bomb instead.
-Unlike Q-bombs, E-bombs generally can't be found as torpedo warheads.
-You only get one shot with an E-bomb.
-Large ships (Thargoid carriers, cruisers, battleships, Behemoths, ect) can survive an E-bomb detonation. That's not the case for Q-bombs.
-While it's no means a precision weapon, it's still fairly easy to ensure that hostiles get an E-bomb pasting and allies don't. Q-bombs are far more indiscriminate.
-E-bombs leave scoopage behind. Q-bombs leave nothing behind.
-It's suicidal to deploy a Q-bomb when you're out of fuel, and/or the injectors are disabled. The E-bomb is safer in that regard.
-Q-weapons take up valuable missile mounts. E-bombs don't.
-Raise your hand, paw, tentacle, pincher, or other grasping appendage if you upgraded your kill rating by Q-bombing the Orbital Graveyard. Now try cheating the rating by E-bombing it.
Those points made, I don't get the E-bomb hating, or the movement to ban them. It seems more than unreasonable to me.
To the points above, I never carry Q-bombs and related weapons. Though it's rarely fired, I make a point to always mount an E-bomb.
Please don't ban the E-bomb. Ban the Q-bomb instead.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
OK, to bring this topic a little back on track. I've knocked together 3 new "bombs" so far during my quick playing about:
But I'm not sure just the three are worth an OXP, so I was wondering if any of you clever people have inspiration for any more such weaponry that I can try and throw together before I release the OXP?[/color]
- One - deals energy damage to ships (less to Aliens), dependent on range.
- Two - the converse of one, deals less damage to regular ships than aliens.
- Three - has a range and energy dependent chance of just making surrounding ships go bang.
But I'm not sure just the three are worth an OXP, so I was wondering if any of you clever people have inspiration for any more such weaponry that I can try and throw together before I release the OXP?[/color]
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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- JazHaz
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And how do they work? TAB key or pylon mounted?Thargoid wrote:OK, to bring this topic a little back on track. I've knocked together 3 new "bombs" so far during my quick playing about
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Pylon - there's no other way for OXPs that's convenient in battle.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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- JazHaz
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Unfortunately that won't convince me to upgrade to 1.74 then.Thargoid wrote:Pylon - there's no other way for OXPs that's convenient in battle.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- JensAyton
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Um… I announced two weeks ago that energy bombs will be in 1.74, but will be removed after the next stable release.JazHaz wrote:Unfortunately that won't convince me to upgrade to 1.74 then.Thargoid wrote:Pylon - there's no other way for OXPs that's convenient in battle.
E-mail: [email protected]
- JazHaz
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Yeah I know... just making my position clear, in case it went back to how it could have been....Ahruman wrote:Um… I announced two weeks ago that energy bombs will be in 1.74, but will be removed after the next stable release.JazHaz wrote:Unfortunately that won't convince me to upgrade to 1.74 then.Thargoid wrote:Pylon - there's no other way for OXPs that's convenient in battle.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
The trunk E-Bomb is still in 1.74 (albeit with a little tweak required to the config as Ahruman says).
I'm talking about a few alternatives I've been pondering, as an OXP.
I'm talking about a few alternatives I've been pondering, as an OXP.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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- JensAyton
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No, that’s not what I said. What I said is that it will be unchanged in 1.74.Thargoid wrote:The trunk E-Bomb is still in 1.74 (albeit with a little tweak required to the config as Ahruman says).
E-mail: [email protected]
Ah sorry. The situation has changed again has it? Last I heard it was going to be disabled by default.
Good news anyway.
Good news anyway.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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I did notice a bug with e-bombs in 1.73.4... e-bombs shouldn't give you bountys or kill ratings, and they give you bounty at the very least.
That was always supposed to be the downside of the e-bomb, cost and not getting any elite rating or bounty from the kills...
That was always supposed to be the downside of the e-bomb, cost and not getting any elite rating or bounty from the kills...
Commander Monty, a Python Class Cruiser driver
Iron assed bulk haulers for the win!
Of the two trumbles which escaped today from Lave station, only 473 have been located....
Iron assed bulk haulers for the win!
Of the two trumbles which escaped today from Lave station, only 473 have been located....