Core i5 should be plenty, I doubt you'd see any noticeable performance gains in most games between an I5 and I7, especially not if you're getting a beast of a graphics card like the 5850.amix wrote:Right. I am thinking about buying a new rig. I guess I will go for a Radeon HD 5850 and i5 quad (or maybe even i7, but that makes it way more expensive, than I want to,since I need a water-cooler. Summer here gets up to 43 degrees max. with 37-40 possible for the norm. Celsius, I mean )
Those summer temperatures sound nasty, I'd be water cooling myself under those temperatures, never mind my P.C!
Focusing on a few of your comments so far:
1 - Style guides, when you've got different oxp creators coming at Oolite from different artistic directions and producing incredibly quality work, how do you tell them that one of them is "right" and the other is "wrong"? I love Simon's neolite ships, I think he's created a fantastic set of re-imagined ships for Oolite. That said, I think the same about Griff's ships as well. I like both and I'm prepared to tinker with OXPs to have both.
Having a style guide will stifle some of the creativity here. It might resolve some of the conflicts, but for me they are not that big a deal.
2 - Realistic Physics - while I see your point that realism does help immerse you in the game, my counter-argument is that I cannot think of a single dog fight in FF or FFE that was nearly as enjoyable as the many I've had in Oolite. Certainly I don't recall any dogfights in FF/FFE against multiple ships to the number you get in Oolite, that were anywhere near as fun and didn't involve all the NPCs crashing into each other.
3 - Planetary Landings ala FFE/FF - yes this would be the motherlode for Oolite in my mind, but a huge task. Also to date, I've yet to land on a single planet (and I have planetfall OXP installed) as there is so much to do in space. Can't really miss what I don't use.