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Cloaking Device Mission (beware spoilers)

Posted: Thu May 06, 2010 1:49 am
by JazHaz
Think I must have missed the Cloaking Device mission. As far as I know I've not seen a cloaked Asp at all.

In earlier versions of Oolite if you missed it, that's it, it doesn't happen again. Is this still correct?

Posted: Thu May 06, 2010 7:28 am
by Commander McLane
Yes and no.

The "Yes"-part is: if you have killed the Asp and failed to scoop its container, there is no re-offering of the mission.

The "No"-part is: if you have not yet killed the Asp, it will attack you again and again after each jump.

But first of all, how long have you been in Gal 5? The mission is only triggered after a certain number of jumps.

Have a look into your save-game. If you don't find the lines

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
everything is fine and the mission hasn't triggered yet.

If you want it to re-trigger, simply delete only these two lines.

Posted: Thu May 06, 2010 11:43 am
by JazHaz
Commander McLane wrote:
Yes and no.

The "Yes"-part is: if you have killed the Asp and failed to scoop its container, there is no re-offering of the mission.

The "No"-part is: if you have not yet killed the Asp, it will attack you again and again after each jump.

But first of all, how long have you been in Gal 5? The mission is only triggered after a certain number of jumps.

Have a look into your save-game. If you don't find the lines

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
everything is fine and the mission hasn't triggered yet.
If you want it to re-trigger, simply delete only these two lines.
I have been in G5 a long time now. I have these two variables:

Code: Select all

	<key>mission_cloak</key>
	<string>COMPLETE</string>
	<key>mission_cloakcounter</key>
	<string>7</string>
I've not got a cloaking device so I assume that I destroyed him and not got it.

Is the second one the number of jumps?

Posted: Thu May 06, 2010 12:09 pm
by Commander McLane
Yes. The Asp appears when the counter has reached 7 (actually when it is greater than 6). So somewhere you met it.

If you want to re-encounter it, simply delete the first two lines. He will wait for you after the very next jump. Make sure that you don't miss him. :wink:

Posted: Sat May 08, 2010 4:45 pm
by JazHaz
Commander McLane wrote:
Yes. The Asp appears when the counter has reached 7 (actually when it is greater than 6). So somewhere you met it.

If you want to re-encounter it, simply delete the first two lines. He will wait for you after the very next jump. Make sure that you don't miss him. :wink:
Done it now! Thanks. See my changed sig:

Posted: Mon May 10, 2010 9:23 am
by Zbond-Zbond
This isn't a question as such; here are some entries from a couple of saved commanders:

The current commander is zipping around in a MosquitoTrader but with no cloaking device despite cycling through all the galaxies several times. This save file showed

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	<key>mission_cloakcounter</key>
	<string>1</string>
I went to galaxy5 and traded for a while (without saving), but nothing happened, so I quit the game, reloaded the commander and saved as a different name. The new commander save file showed

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
		<key>mission_cloakcounter</key>
		<string>7</string>
I deleted the first two lines, flew to galaxy5 as the duplicated (but with a new name) commander, found the ship I was looking for straight away and completed the task successfully. The save file then read

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
		<key>mission_cloakcounter</key>
		<string>9</string>
and I saved as original commander name; the saved game now reads the same as above, and MosquitoTrader commander has the cloak and is returning to galaxy4 :)

Posted: Mon May 10, 2010 9:57 am
by Commander McLane
It's easy: mission_cloakcounter is incremented with every jump, as long as mission_cloak doesn't exist. As soon as mission_cloak is created and contains any value, the incrementation stops and you stay with whatever number it has reached then. (The counter could as well be deleted then, as it is never used again.)

Posted: Tue May 11, 2010 10:46 pm
by masona2
:oops:

Err, Guys,

How do you look at you're saved game code?

Sorry, I'm a lowly games player, not a programmer.

Currently in G5 and I too think I've missed the cloaking device.

Posted: Tue May 11, 2010 10:50 pm
by another_commander
masona2 wrote:
:oops:

Err, Guys,

How do you look at you're saved game code?

Sorry, I'm a lowly games player, not a programmer.

Currently in G5 and I too think I've missed the cloaking device.
If you are on Windows, you can use Wordpad to open any of the save game files.

Posted: Tue May 11, 2010 11:00 pm
by masona2
Yes,

I'm on windows. Err, How?

Posted: Tue May 11, 2010 11:03 pm
by Kaks
One option: start wordpad, click File>Open on its menu, then select the Oolite save file!

Posted: Wed May 12, 2010 12:10 am
by masona2
:shock: :D

AHHH! HOORA!

Thanks Kaks!

Didn't have a clue what I was doing. Sussed out I first had to open my saves folder, THEN it opened in word pad.

Once I had the code on-screen, scanned the lines to find the above two lines of code, deleted them, then >file>close>save. Loaded the game and they were there waiting for me!

Now one proud owner of a cloaking device.

Err, what are the advantages/disadvantages of this device and how do I activate it in combat?

Thanks again Kaks.

Posted: Wed May 12, 2010 12:23 am
by Cody
Hi masona2

You can activate the Cloaking Device by using the 0 (zero) key.
I can’t tell you much about the pros of it, as mine was damaged in a very nasty firefight ages ago, and you can’t get it repaired in-game, which is the major con. For that, you either need to hack your savefile, or install an oxp that enables repair.

BTW, there is a reference sheet pdf in the main Oolite folder that has all the key switches and lots of other useful info.

Posted: Wed May 12, 2010 12:27 am
by masona2
I have the PDF sheet, but didn't know what 'zero' to activate specalist eqpt ment, or what eqpt it referred to.

Posted: Wed May 12, 2010 12:33 am
by Cody
Cool! You've got a nice kill count there... that would get on the lists here.