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Posted: Wed Apr 23, 2008 7:42 am
by Kaks
The trader outpost, as well as the burning coriolis, can be found in the shaders outpost thread.
Here's the post about the trader outpost.

Posted: Wed Apr 23, 2008 7:44 am
by Commander McLane
Well, to my knowledge there is no "trade outpost oxp". I think for the time being the whole thing is just a shader example by Griff, so most likely it can be found in the Shaders' Outpost thread, especially in this post of his.

EDIT: This time Kaks was faster. :wink:

Posted: Wed Apr 23, 2008 8:02 am
by CaptKev
Found it! The outpost is in the busy ports OXP here:

https://bb.oolite.space/viewtopic.ph ... c&start=15

Posted: Wed Apr 23, 2008 9:43 am
by Griff
hi CaptKev, the busy ports oxp is sort of in limbo at the moment, plus it's also fairly old and doesn't have any shaders, so if you want the 'trade outpost' with all the glowy lights and ads and stuff you can find it in the link Commander McLane posted above.
If anybody wants any of the ships out of the busy ports oxp then feel free to grab them.

Posted: Wed Apr 23, 2008 7:40 pm
by CaptKev
Thanks Griff, I've got your new trade outpost with the lights and ads, but the original one from busy ports is still my favourite.

Posted: Fri Apr 25, 2008 5:29 pm
by another_commander
I see plenty of talk and few screens. So lets warm the place up a bit shall we?
Image

Image

Taken using external views with 1.71's hud-off capability.

Posted: Fri Apr 25, 2008 7:40 pm
by Captain Hesperus
@ another_commander - Well, thank you very much! Your screenshots just caused me to have a 'trouser accident'. :evil:

;)
Nah, they really are fabulous. Now I have to go and lie down....

Captain Hesperus

Posted: Fri Apr 25, 2008 9:11 pm
by TGHC
You development guys and Griff etc must be really proud of your work and what you have achieved, I'm sure that Giles must be seriously impressed too!

Orgasmic is the only word I can use to describe what you have done! I'm off to have a multi!

Posted: Sat Apr 26, 2008 12:48 pm
by another_commander
Thanks for the kind words guys. The following ones were taken by slightly "cheating". I used a locally modified game engine that basically generates 10 times more stars and nebulae in the system. But I think they look nice. Here goes:

Cobra MkIII travelling towards destination planet.
Image

My God! It's full of stars!
(Yes, this is a true Oolite screenshot)
Image

One more Thargoid Invasion Ship goes down under heavy Navy fire:
Image

and finally, be sure to run like crazy if you see this approaching you:
Image

Posted: Sat Apr 26, 2008 1:22 pm
by Disembodied
Staggering, just staggering! I cheered at the Navy image, and purged my tanks when I saw the Imperial Courier!

Posted: Sat Apr 26, 2008 2:35 pm
by JensAyton
another_commander wrote:
My God! It's full of stars!
(Yes, this is a true Oolite screenshot)
Image
Wow, that additive blending is powerful stuff. :-)

Posted: Sat Apr 26, 2008 3:04 pm
by pagroove
Great screenshots!,

I would like to have that 'modified game engine' of yours

Posted: Sat Apr 26, 2008 3:10 pm
by another_commander
In the next few days, I will be checking in some code that will enable users to control the number of stars shown in-system, by introducing star and nebula count multipliers in planetinfo.plist. A value of 1 for these multipliers will mean things are shown as now.

But it looks like the release of v1.71.1 is imminent, so this goes to the backburner for the moment.

Posted: Sat Apr 26, 2008 3:31 pm
by Commander McLane
another_commander wrote:
In the next few days, I will be checking in some code that will enable users to control the number of stars shown in-system, by introducing star and nebula count multipliers in planetinfo.plist. A value of 1 for these multipliers will mean things are shown as now.
???

Aren't those already there? Namely sky_n_stars and sky_n_blurs? (Although due to a copy&paste-error they didn't work correctly previous to 1.71? One of you code wizards fixed that quite recently. Incidentally, it was you :wink: .)

Posted: Sat Apr 26, 2008 3:37 pm
by another_commander
Yes these two are there, but if I am not mistaken, they can only be used for specific systems (i.e. you have to tell the game that you are changing system 7 in galaxy 0 (Lave)), while the one I am about to do applies to all.

If I am mistaken, then I just wasted half an hour of my life :-). The change is done and already working (not yet in SVN though).