The HUD-shop
Moderators: winston, another_commander
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
The HUD-shop
What about a central topic to post all the HUDS? In progress or released. If you have any work to share post it here. Is that a good idea?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Ok this are my works in progress atm. Lestradae did a bit of playtesting. Lets say that its for up to 4 energy banks. Maybe a high end version for many energy banks will come up in future. The Carbon deluxe can display just a bit more banks.
I have now got permission from Barbaris to base the oxp on the code of the Trekhud.
So anyone else have huds pending for release or released works. Post them here. So it becomes a sort of Shaders outpost or Skinners Den for HUDS and Panels. I also plant to post some panel elements so that anyone may use them to make a quick custom panel such as knobs.
I have now got permission from Barbaris to base the oxp on the code of the Trekhud.
So anyone else have huds pending for release or released works. Post them here. So it becomes a sort of Shaders outpost or Skinners Den for HUDS and Panels. I also plant to post some panel elements so that anyone may use them to make a quick custom panel such as knobs.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Great HUD. I like the scanner on that. It also seems compact but never feels small
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Download the Parsec Tuning Huds
About Parsec Tuning LTD
A small company from Vetice. proud on making little ship and panel modification for the commander who wants something different than standard.
Included in the package are several Hud variants based on the Trekhud. See Readme for instructions
http://www.box.net/shared/static/dcg80o61q0.zip
About Parsec Tuning LTD
A small company from Vetice. proud on making little ship and panel modification for the commander who wants something different than standard.
Included in the package are several Hud variants based on the Trekhud. See Readme for instructions
http://www.box.net/shared/static/dcg80o61q0.zip
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- DeepSpace
- Deadly
- Posts: 157
- Joined: Tue May 29, 2007 6:35 pm
- Location: A small asteroid in the Tionisla System.
- Contact:
Hi, as requested I'll post the latest pic of my up-coming Deepspace HUD OXP.
http://www.jblythe.f9.co.uk/files/DeepSpaceHUD_OXP.jpg
Its based on my Deepspace game (now defunct).
Here's what it looked like in my game ... http://www.jblythe.f9.co.uk/Deepspace/deepspace.html
Hopefully the aim is to convert alot of the visual elements I did in my game over to Oolite, starting with this HUD. Fingers Crossed
http://www.jblythe.f9.co.uk/files/DeepSpaceHUD_OXP.jpg
Its based on my Deepspace game (now defunct).
Here's what it looked like in my game ... http://www.jblythe.f9.co.uk/Deepspace/deepspace.html
Hopefully the aim is to convert alot of the visual elements I did in my game over to Oolite, starting with this HUD. Fingers Crossed
Last edited by DeepSpace on Mon Feb 16, 2009 7:13 pm, edited 1 time in total.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
This is one excellent HUD! resolution is also fine now. I like the way the scanner is 'projected' like a beamer. Very futuristic. I wonder if complete cockpits are possible in Oolite. Yes it maybe is more difficult to fight then but it would add up to the atmosphere.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- ClymAngus
- ---- E L I T E ----
- Posts: 2513
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
There's no reason why you couldn't put a bulk head in shot. Maybe have plexiglass highlights. Its the same principle used in userbars to fake a domed plastic coating;
You'd gray out a chunk of your screen but if it was made subtle and fine enough, it should be ok. Alternatively you could 3d build a cockpit and seat your camera in the drivers seat. I don't think anyones actually tried that before.
You'd gray out a chunk of your screen but if it was made subtle and fine enough, it should be ok. Alternatively you could 3d build a cockpit and seat your camera in the drivers seat. I don't think anyones actually tried that before.
- DeepSpace
- Deadly
- Posts: 157
- Joined: Tue May 29, 2007 6:35 pm
- Location: A small asteroid in the Tionisla System.
- Contact:
I guess it would be possible. The design would need to be such that you take into account the game running in widescreen. As it usually displays the HUD in its 4:3 aspect and just gives you more realestate for the space view on either side.
I guess just adding more dashboard like texture elements to the screen would allow you to build up what essentially looks like a cockpit view.
Is it possible to make the dashboard solid? I've tried altering the alpha value but it never achieves full solidity, it always has a transparency to it.
I guess just adding more dashboard like texture elements to the screen would allow you to build up what essentially looks like a cockpit view.
Is it possible to make the dashboard solid? I've tried altering the alpha value but it never achieves full solidity, it always has a transparency to it.
-
- Quite Grand Sub-Admiral
- Posts: 6667
- Joined: Wed Feb 28, 2007 7:54 am
For no transparency, you will need to add the key overall_alpha in hud.plist and give it a value of <real>1.0</real>. By default Oolite uses an alpha of 0.75 because it looks better on the standard HUD.DeepSpace wrote:Is it possible to make the dashboard solid? I've tried altering the alpha value but it never achieves full solidity, it always has a transparency to it.
[Edit: Fixed my English]
Last edited by another_commander on Thu Feb 12, 2009 3:29 pm, edited 1 time in total.
- DeepSpace
- Deadly
- Posts: 157
- Joined: Tue May 29, 2007 6:35 pm
- Location: A small asteroid in the Tionisla System.
- Contact:
Just got this Ad from the GalNet Services thought you guys might be interested
Find the OXP here...
http://www.jblythe.f9.co.uk/Deepspace/D ... UD_OXP.zip
Hope you like it guys.
Find the OXP here...
http://www.jblythe.f9.co.uk/Deepspace/D ... UD_OXP.zip
Hope you like it guys.
Very nice! But I couldn't see the scoop full/scoop in progess indicator in the ad!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- DeepSpace
- Deadly
- Posts: 157
- Joined: Tue May 29, 2007 6:35 pm
- Location: A small asteroid in the Tionisla System.
- Contact:
There's a good reason for that... I've not been playing Oolite long and I have not attained a scoop...
Its in the plist 'code' but I've not seen it... working as its part of Medusa HUD. When I see it and if its in a bad position I'll alter it to work properly.
If someone wants to try it and post a screenshot I'll be grateful. Otherwise it'll have to wait till I get my very own scoop to play with
Its in the plist 'code' but I've not seen it... working as its part of Medusa HUD. When I see it and if its in a bad position I'll alter it to work properly.
If someone wants to try it and post a screenshot I'll be grateful. Otherwise it'll have to wait till I get my very own scoop to play with