Kaks wrote:Following one thread about the player ship, I did realise that having the player as the fastest ship in the Ooniverse is 'a bit' unrealistic. In RL there's always someone faster than you.
When I first started playing oolite, I thirsted for speed, and was always on the lookout for a faster ship. I eventually worked one commander all the way up to an Interstellar Explorer, but soon sold it in favor of something a bit more, um, capable.
These days, my first impulse when entering combat is to throttle
down, not up, often all the way to zero. I use injectors to change position. When I'm planning to "clear the lane", I set my throttle to about 50%, which is usable for combat and just right for scooping afterward. Extra speed comes in handy only when I'm trying to outrun or catch somebody who is also on injectors, which thankfully happens rarely. (Yes, the above describes "ideal" conditions. But even in less than ideal conditions, a few extra tenths of an LM don't usually make much difference.)
For me nowadays, a faster ship is not a better ship. When I first started designing OXP ships, I was always trying to edge their speed higher, limited only by Lestradae's "realistic" pricing formula. Now, I look at other aspects like maneuverability, recharge rate, and missile slots.
So if you guarantee that some ships are faster than mine at all times, I doubt I'd notice. Just one predator's opinion.
