Cargo ejection

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Cmdr. Maegil
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Cargo ejection

Post by Cmdr. Maegil »

Something that I always found annoying: the cargo ejection mechanism.

It ejects whatever you picked up last. Let's say you have 5t of cargo space and scoop a bunch of canisters at the same time.
-food
-machinery
-textiles
-minerals
-luxuries.
And your cargo hold is full. You can't get rid of the cheap stuff without ejecting the luxuries first, and the food would be the last to go...

Is it possible to put a eject selector on the cargo manifest screen like on FE2 and FFE?
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Post by reills »

You can already. "{shift}-r" cycles through you manifest selecting what will be ejected.
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Post by Cmdr. Maegil »

Oh! :oops:

I didn't see that in the manual...
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Post by Selezen »

I think the manual needs updating...
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Post by reills »

Not sure where I found that (maybe even here).
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Post by JensAyton »

Volunteers for a manual re-write will be gratefully pounced upon. :-)

(I’m also vaguely considering maybe probing for volunteers/design proposals for a possible Grand Unified Web Site for Oolite.)
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Post by reills »

Is this, at last, a place where a non-programmer (at least not recently) type can help??? :D
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Post by TGHC »

Well Darkbee's Oolite Reference Sheet (pdf format) is still even now pretty accurate, it used to be on Oosat, but I can't see it, it is on the wiki here or for a direct link here
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Post by marianne »

Ahruman wrote:
Volunteers for a manual re-write will be gratefully pounced upon. :-)

(I’m also vaguely considering maybe probing for volunteers/design proposals for a possible Grand Unified Web Site for Oolite.)
i'm now attempting to rewrite the manual! give me a couple days or so, i have an autistic attention to detail (literally, i'm very mildly autistic) :)
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Post by Pause »

Thread recycling is excellent! Save the planet, kids.

When I eject cargo, I often find it bangs into my hull and is destroyed - and it doesn't seem to matter whether I'm moving or still. Sometimes I just want to pick something up, see if it's better than what I'm carrying, and if not collect my original cargo again... but I can't if it's been destroyed.

Is there a way to stop this? I'm going to guess it's because ejected cargo (like all debris) gets a small random velocity, which sometimes flings is back into the ship. That or it's a tractor beam effect, when the containier isn't placed for pickup. Would it be possible to make sure all ejected cargo had a vector moving it away from the ship when ejected?
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Post by TGHC »

Certainly if you eject cargo when you are moving and then slow down it will try to stuff itself up your exhast pipe, but you shouldn't have that problem if you're not moving.
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Post by Captain Hesperus »

TGHC wrote:
Certainly if you eject cargo when you are moving and then slow down it will try to stuff itself up your exhast pipe, but you shouldn't have that problem if you're not moving.
I've just killed a Sidewinder with a cannister of food by ejecting it after WFIing at the ship. :D

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Post by Disembodied »

Captain Hesperus wrote:
I've just killed a Sidewinder with a cannister of food by ejecting it after WFIing at the ship. :D

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Post by chaos syndrome »

Captain Hesperus wrote:
I've just killed a Sidewinder with a cannister of food by ejecting it after WFIing at the ship. :D
Does that award you a kill/bounty?
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Post by nijineko »

what? you tossed food? what about your little pets? ;D
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