Another of Cody's hidden treasures. My only modification was to add a read_me.txt, a manifest.plist and a license so all credits go to Cim and Cody.
Overview
========
A primable kit, use the 'n' key to make your HUD disappear/reappear (no pause needed). This tweak makes impulse
eye-candy screenshots much simpler.
Credits
=======
based on a concept of Cim, improved by Cody
License
=======
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0
Version History
===============
V 1.00
initial release
This tweak could be found on the expansion manager and additionally here: HUD Toggle. The wiki I will leave up to Cody and/or Cholmondely.
Scars remind us where we've been. They don't have to dictate where we're going.
Another of Cody's hidden treasures. My only modification was to add a read_me.txt, a manifest.plist and a license so all credits go to Cim and Cody.
Overview
========
A primable kit, use the 'n' key to make your HUD disappear/reappear (no pause needed). This tweak makes impulse
eye-candy screenshots much simpler.
Credits
=======
based on a concept of Cim, improved by Cody
Sweet! Neat addition, thnx all!
POEE CHAPLIN of the Diocese of Intemperate and Blasphemous Potentates (DIBP)
Hail Eris =><= All Hail, Discordia
I tell you: one must still have chaos in one, to give birth to a dancing star..
Thanks for OXZifying it and making it available in the manager, Montana! I'll do the Wiki page later.
Always welcome Cody, I put it under "Mechanics" but "Equipment" would be possible as well, Honestly when I look at the OXP's in these categories I am not sure what is actually the difference.
Scars remind us where we've been. They don't have to dictate where we're going.
Thanks for OXZifying it and making it available in the manager, Montana! I'll do the Wiki page later.
Always welcome Cody, I put it under "Mechanics" but "Equipment" would be possible as well, Honestly when I look at the OXP's in these categories I am not sure what is actually the difference.
I would not have thought it would count as equipment (you don't equip your ship with it!). Mechanics or Miscellaneous seems a better fit.
How would you define Mechanics vs Equipment?
Mechanics: changes the way the game works in a major fashion - may involve new equipment to help one manage it.
Eg: Sun Gear (Strangers World) creates more realistic solar systems with solar winds and with main planets in habitable zones. It also provides a new MFD which gives the Solar Wind and other details. But this is made necessary by the change in the game mechanics (Hard Way's use of fuel for everything).
Equipment: new equipment allowing you to do things - and which therefore affects game mechanics.
Eg: Fuel Collector: new equipment allowing you to harvest fuel from solar wind and also in witchspace/hyperspace/lurid green interstellarspace. The changes in mechanics come about from the new equipment.