[Release] Dragonships

Discussion and information relevant to creating special missions, new ships, skins etc.

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Rorschachhamster
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[Release] Dragonships

Post by Rorschachhamster »

I did my first OXZ!

Here is a little backstory on the wiki, but really, I just made some ships with a bit of retro-design vibe a la WW2 or maybe the 50s... (it more or less happened :D )

The draco:
Image
The dragonette:
Image
The wyrm:
Image


I haven't added it to the oxp list yet, but I will. Any errors/problems please in this thread and many thanks to spara and norby for helping someone with obviously weak wiki-fu... :lol:

EDIT: You find it under ships in the built in oxz manager.
---

Version 1.0.3
I changed the role weights and a little part of the world script regarding the placement of certain pirate activities... :twisted: and added a README.txt
Last edited by Rorschachhamster on Fri Oct 02, 2015 3:12 pm, edited 1 time in total.
Layne
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Re: [Release] Dragonships

Post by Layne »

These look wonderfully retro, especially the Draco, I love this design aesthetic. Excellent work!
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Re: [Release] Dragonships

Post by Smivs »

Different, and very nice. I like them, particularly the Draco and Wyrm. Good work :)
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Re: [Release] Dragonships

Post by Diziet Sma »

Very nice! It's good to finally see some more Rorschachhamster ships! 8)
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Re: [Release] Dragonships

Post by Amah »

/me likes... Kudos! :)
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Re: [Release] Dragonships

Post by Rorschachhamster »

Venator Dha wrote:
Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :)
Edit: You might want to have a look at the role weighting in the shipdata.plist and the chance in shipyard.plist so that they aren't so common.
Thanks. :D

Regarding the role weighting: Dammit, I have to remember that not everybody has almost all ship oxps installed... :lol:

Edit: This post should be under Venator's ... wich it isn't or maybe wasn't when you read this... :roll:
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Re: [Release] Dragonships

Post by Imaginos »

Nice work Rorschachhamster. I'm loving The Wyrm.
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Re: [Release] Dragonships

Post by Venator Dha »

Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :)
Image
Image
Image
Of course not everyone was so friendly :(
Image
But neither was I :mrgreen:

I really like the styling of these ships.

Edit: You might want to have a look at the role weighting in the shipdata.plist and the chance in shipyard.plist so that they aren't so common.
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Tichy
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Re: [Release] Dragonships

Post by Tichy »

Venator Dha wrote:
Of course not everyone was so friendly :(
Image
Nice hud! Where can I get it? :)
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Re: [Release] Dragonships

Post by Geraldine »

I do like these ships, the Draco has an almost Flash Gordon thing about it
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Re: [Release] Dragonships

Post by Venator Dha »

Tichy wrote:
Venator Dha wrote:
Of course not everyone was so friendly :(
Image
Nice hud! Where can I get it? :)
It's a personal modification of your Clear HUD
details in Tinker's Workshop https://bb.oolite.space/viewtopic.php?f= ... 35#p230554
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Re: [Release] Dragonships

Post by Tichy »

Venator Dha wrote:
It's a personal modification of your Clear HUD
Really?? Is there someone who still use my old HUD? :mrgreen:
Venator Dha wrote:
Very nice. I'll try it soon. Thanks :)
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Re: [Release] Dragonships

Post by DredgerMan »

Hi Rorschachhamster.

First off, BIG Kudos for the ships!!!! I just luuuuuuuuuv the look of them. :D

Unfortunately I seem to have a problem with this extension pack when running it in 1.84. The problem is that I lose the fuel range circles in both short range and long range screens when I have this installed and the circles re-appear when I uninstall this.

Any idea what is conflicting?

I checked the logs and couldn't find any errors apart from the following:

Code: Select all

[shipData.load.begin]: Loading ship data.
10:12:07.496 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "FuelC-cob3-alternate" specifies non-existent model "cobra3_redux1.dat".
and

Code: Select all

09:37:19.738 [LogEvents]: Player exited from the vicinity of [Planet position: (0, 0, 712440) radius: 59370 m]
09:37:19.738 [LogEvents]: Player lost lock on Worm 21143
09:37:20.103 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.107 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (oolite-populator 1.84): Error: Ship.setCargoType: Invalid arguments ("SCARCE_GOODS") -- expected Can only be used on cargo pod carriers, not cargo pods (Fireball_XL5-trader).
09:37:20.238 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.359 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.650 [files.notFound]: ----- WARNING: Could not find texture file "default".
which are unrelated anyway because they pop up as well when the dragonships are not loaded.
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Re: [Release] Dragonships

Post by montana05 »

The problem in the post above plus a small error in the scripts is fixed in this version: https://app.box.com/s/il5denkce7juwllm01zq0ix078mnpjjx.
Since I don't have the permission to update this package on the expansion manager, I send a PM to phkb. Until he finds time this one should work fine. :wink:

Edit:
Link updated to Version 1.0.4
Last edited by montana05 on Fri Jan 28, 2022 9:27 am, edited 1 time in total.
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Re: [Release] Dragonships

Post by phkb »

montana05 wrote: Sat Dec 11, 2021 9:43 am
The problem in the post above plus a small error in the scripts is fixed in this version: https://app.box.com/s/xtvrejenwadbpx8s7u8adv034uh5m5ou.
Since I don't have the permission to update this package on the expansion manager, I send a PM to phkb. Until he finds time this one should work fine. :wink:
OK, you should now have access to update the download manager for this OXP and upload a new version to the wiki.
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