[Release] Dragonships

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Rorschachhamster
---- E L I T E ----
---- E L I T E ----
Posts: 274
Joined: Sun Aug 05, 2012 11:46 pm
Contact:

[Release] Dragonships

Post by Rorschachhamster »

I did my first OXZ!

Here is a little backstory on the wiki, but really, I just made some ships with a bit of retro-design vibe a la WW2 or maybe the 50s... (it more or less happened :D )

The draco:
Image
The dragonette:
Image
The wyrm:
Image


I haven't added it to the oxp list yet, but I will. Any errors/problems please in this thread and many thanks to spara and norby for helping someone with obviously weak wiki-fu... :lol:

EDIT: You find it under ships in the built in oxz manager.
---

Version 1.0.3
I changed the role weights and a little part of the world script regarding the placement of certain pirate activities... :twisted: and added a README.txt
Last edited by Rorschachhamster on Fri Oct 02, 2015 3:12 pm, edited 1 time in total.
Layne
---- E L I T E ----
---- E L I T E ----
Posts: 355
Joined: Sat Mar 28, 2015 11:14 pm

Re: [Release] Dragonships

Post by Layne »

These look wonderfully retro, especially the Draco, I love this design aesthetic. Excellent work!
Reports of my death have been greatly underestimated.
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [Release] Dragonships

Post by Smivs »

Different, and very nice. I like them, particularly the Draco and Wyrm. Good work :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [Release] Dragonships

Post by Diziet Sma »

Very nice! It's good to finally see some more Rorschachhamster ships! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Amah
---- E L I T E ----
---- E L I T E ----
Posts: 486
Joined: Tue Aug 28, 2012 8:05 pm
Location: aboard the Laenina Crowne - Yasen-N class space freighter
Contact:

Re: [Release] Dragonships

Post by Amah »

/me likes... Kudos! :)
Amah
User avatar
Rorschachhamster
---- E L I T E ----
---- E L I T E ----
Posts: 274
Joined: Sun Aug 05, 2012 11:46 pm
Contact:

Re: [Release] Dragonships

Post by Rorschachhamster »

Venator Dha wrote:
Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :)
Edit: You might want to have a look at the role weighting in the shipdata.plist and the chance in shipyard.plist so that they aren't so common.
Thanks. :D

Regarding the role weighting: Dammit, I have to remember that not everybody has almost all ship oxps installed... :lol:

Edit: This post should be under Venator's ... wich it isn't or maybe wasn't when you read this... :roll:
User avatar
Imaginos
Deadly
Deadly
Posts: 139
Joined: Tue Nov 04, 2014 2:06 pm

Re: [Release] Dragonships

Post by Imaginos »

Nice work Rorschachhamster. I'm loving The Wyrm.
User avatar
Venator Dha
---- E L I T E ----
---- E L I T E ----
Posts: 329
Joined: Sun Feb 23, 2014 11:26 am
Location: Sweden

Re: [Release] Dragonships

Post by Venator Dha »

Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :)
Image
Image
Image
Of course not everyone was so friendly :(
Image
But neither was I :mrgreen:

I really like the styling of these ships.

Edit: You might want to have a look at the role weighting in the shipdata.plist and the chance in shipyard.plist so that they aren't so common.
Taurus Driving through the galaxy since... .
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] Dragonships

Post by Tichy »

Venator Dha wrote:
Of course not everyone was so friendly :(
Image
Nice hud! Where can I get it? :)
User avatar
Geraldine
Deadly
Deadly
Posts: 203
Joined: Tue May 08, 2012 8:39 pm
Location: Sunny Scotland. Anarchy System Tech Level 0 No Police Presence. Enter At Own Risk!

Re: [Release] Dragonships

Post by Geraldine »

I do like these ships, the Draco has an almost Flash Gordon thing about it
Image
Geraldine
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D :D
User avatar
Venator Dha
---- E L I T E ----
---- E L I T E ----
Posts: 329
Joined: Sun Feb 23, 2014 11:26 am
Location: Sweden

Re: [Release] Dragonships

Post by Venator Dha »

Tichy wrote:
Venator Dha wrote:
Of course not everyone was so friendly :(
Image
Nice hud! Where can I get it? :)
It's a personal modification of your Clear HUD
details in Tinker's Workshop https://bb.oolite.space/viewtopic.php?f= ... 35#p230554
Taurus Driving through the galaxy since... .
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] Dragonships

Post by Tichy »

Venator Dha wrote:
It's a personal modification of your Clear HUD
Really?? Is there someone who still use my old HUD? :mrgreen:
Venator Dha wrote:
Very nice. I'll try it soon. Thanks :)
User avatar
DredgerMan
Deadly
Deadly
Posts: 253
Joined: Fri Oct 21, 2011 9:01 am
Location: Some buggy planet at the edge of the known universe

Re: [Release] Dragonships

Post by DredgerMan »

Hi Rorschachhamster.

First off, BIG Kudos for the ships!!!! I just luuuuuuuuuv the look of them. :D

Unfortunately I seem to have a problem with this extension pack when running it in 1.84. The problem is that I lose the fuel range circles in both short range and long range screens when I have this installed and the circles re-appear when I uninstall this.

Any idea what is conflicting?

I checked the logs and couldn't find any errors apart from the following:

Code: Select all

[shipData.load.begin]: Loading ship data.
10:12:07.496 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "FuelC-cob3-alternate" specifies non-existent model "cobra3_redux1.dat".
and

Code: Select all

09:37:19.738 [LogEvents]: Player exited from the vicinity of [Planet position: (0, 0, 712440) radius: 59370 m]
09:37:19.738 [LogEvents]: Player lost lock on Worm 21143
09:37:20.103 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.107 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (oolite-populator 1.84): Error: Ship.setCargoType: Invalid arguments ("SCARCE_GOODS") -- expected Can only be used on cargo pod carriers, not cargo pods (Fireball_XL5-trader).
09:37:20.238 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.359 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.650 [files.notFound]: ----- WARNING: Could not find texture file "default".
which are unrelated anyway because they pop up as well when the dragonships are not loaded.
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on

under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: [Release] Dragonships

Post by montana05 »

The problem in the post above plus a small error in the scripts is fixed in this version: https://app.box.com/s/il5denkce7juwllm01zq0ix078mnpjjx.
Since I don't have the permission to update this package on the expansion manager, I send a PM to phkb. Until he finds time this one should work fine. :wink:

Edit:
Link updated to Version 1.0.4
Last edited by montana05 on Fri Jan 28, 2022 9:27 am, edited 1 time in total.
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: [Release] Dragonships

Post by phkb »

montana05 wrote: Sat Dec 11, 2021 9:43 am
The problem in the post above plus a small error in the scripts is fixed in this version: https://app.box.com/s/xtvrejenwadbpx8s7u8adv034uh5m5ou.
Since I don't have the permission to update this package on the expansion manager, I send a PM to phkb. Until he finds time this one should work fine. :wink:
OK, you should now have access to update the download manager for this OXP and upload a new version to the wiki.
Post Reply