[RELEASE] SKS Plasma Mark I

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
User avatar
SirArian
Dangerous
Dangerous
Posts: 104
Joined: Fri Feb 28, 2014 3:18 am
Location: Diqudi in chart 3

[RELEASE] SKS Plasma Mark I

Post by SirArian »

From Silver Knight Shipyards on Diqudi in chart 3 comes the Plasma Mark I, a small multi-roll craft designed primarily for a pilot who is trying to make a living in the business of passenger carrying, and who, to be able to get contracts, must take the ones through more dangerous systems than most pilots would be willing to. From it's speed of 0.4 LM to it's patented SpaceCamo(tm), it is a craft that, wherever you go, assassins would have a hard time spotting you.
Image
Image
Speed: 0.4 LM
Energy: 375
Energy Recharge: 4.0
Roll: 1.5
Pitch: 1.2
Missiles: 4
Cargo: 0
Cargo Extention: 10
Passenger Berths: 1
Thrust: 35
Forward and aft weapon mounts.

Download it Here.
"May Duralium ever stand between you and the Vacuum."
Diogenese Senna
Dangerous
Dangerous
Posts: 106
Joined: Fri Jan 31, 2014 1:08 am

Re: [RELEASE] SKS Plasma Mark I

Post by Diogenese Senna »

Downloaded
Location - Galaxy 5 : Python Explorer : Elite
'Death by Wife is fast becoming a real world OXP mission'
User avatar
SirArian
Dangerous
Dangerous
Posts: 104
Joined: Fri Feb 28, 2014 3:18 am
Location: Diqudi in chart 3

Re: [RELEASE] SKS Plasma Mark I

Post by SirArian »

Diogenese Senna wrote:
Downloaded
Thank you! Please let me know what you think of it. :)
"May Duralium ever stand between you and the Vacuum."
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [RELEASE] SKS Plasma Mark I

Post by JazHaz »

What does it look like? Please provide better screenshots!
User avatar
SirArian
Dangerous
Dangerous
Posts: 104
Joined: Fri Feb 28, 2014 3:18 am
Location: Diqudi in chart 3

Re: [RELEASE] SKS Plasma Mark I

Post by SirArian »

JazHaz wrote:
What does it look like? Please provide better screenshots!
It is rather dark, so it is hard to get a good screenshot of it ingame. However, I do have a few from the viewer I use while I am working on the texture.
Image
Image
Image
Image
Image
How are those?
"May Duralium ever stand between you and the Vacuum."
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: [RELEASE] SKS Plasma Mark I

Post by Commander McLane »

SirArian wrote:
How are those?
I think "rather dark" is an apt summary. :mrgreen:

I also think I'm gonna pass on this one. For me Oolite is a visual game. Making things only barely visible kind of defeats the purpose. (Personal opinion only.)
User avatar
SirArian
Dangerous
Dangerous
Posts: 104
Joined: Fri Feb 28, 2014 3:18 am
Location: Diqudi in chart 3

Re: [RELEASE] SKS Plasma Mark I

Post by SirArian »

Commander McLane wrote:
SirArian wrote:
How are those?
I think "rather dark" is an apt summary. :mrgreen:

I also think I'm gonna pass on this one. For me Oolite is a visual game. Making things only barely visible kind of defeats the purpose. (Personal opinion only.)
It was supposed to be a stealth ship, but I understand completely. That's the great thing about OXPs, if you don't like it, you don't have to install it, rather than it being built into the game. :D My next release (coming soon!) will also be rather dark on three sides, (top, bottom and front) but the two after that are going to be lighter. :)
"May Duralium ever stand between you and the Vacuum."
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [RELEASE] SKS Plasma Mark I

Post by JazHaz »

I don't think making a dark ship will help the player. NPCs will still hit you no matter what colour you are. And if you give this ship to NPCs then they will be nearly impossible to see against the stars for the player. This will make the game far harder.

Not a ship I will be having in my Ooniverse.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5525
Joined: Thu Jun 12, 2008 6:55 pm

Re: [RELEASE] SKS Plasma Mark I

Post by Thargoid »

With nebulae and lighting, you may be surprised actually how visible that ship might be.

It looks reasonably similar to my Barracuda fighters in both size and colouration, and those are actually reasonably visible. Indeed with a highly nebulous system it may be that they're quite visible by what they obscure rather than what they themselves can be seen as.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16055
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [RELEASE] SKS Plasma Mark I

Post by Cody »

Thargoid wrote:
... with a highly nebulous system it may be that they're quite visible by what they obscure rather than what they themselves can be seen as.
<nods> Indeed! I rather like its colour too - purple is cool.

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply