[Release] Rescue Stations

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spara
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[Release] Rescue Stations

Post by spara »

Enhancing [EliteWiki] Rescue Stations oxp by cim has been on my possible projects list for quite some time. And here you go. 8)

No more a facelift! Now an updated version of cim's classic. Read details from the thread.

Image

Download from [EliteWiki] wiki
Last edited by spara on Sun Jan 25, 2015 5:27 pm, edited 12 times in total.
Zireael
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Re: [WIP] Rescue Stations Facelift 0.1

Post by Zireael »

I see you've been hard at work retexturing loads of old stuff!

Are they made to match Smivs or Griffs?
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Re: [WIP] Rescue Stations Facelift 0.1

Post by dertien »

Texture looks spiffy Spara, nicely done.
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spara
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Re: [WIP] Rescue Stations Facelift 0.1

Post by spara »

Zireael wrote:
I see you've been hard at work retexturing loads of old stuff!

Are they made to match Smivs or Griffs?
Hopefully somewhere between :) . The main goal has been to enhance it so that it will not stand out as a low res/low poly model. The original Arafura was eating the immersion IMHO.
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Re: [WIP] Rescue Stations Facelift 0.2

Post by spara »

Slowly progressing... New version is out (0.2).

* New hires station texture. As faithful to the original as possible.
* Matching BGS tunnel texture.

Screenies and download link in the first post.
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Re: [WIP] Rescue Stations Facelift 0.3

Post by spara »

New version (0.3). This time the HQ has been given some treatment :mrgreen: . Screenies and download in the first post.
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Re: [WIP] Rescue Stations Facelift 0.3

Post by pagroove »

Good work. Looks like a must have :). :D
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Re: [WIP] Rescue Stations Facelift 0.3

Post by Duggan »

As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?
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Re: [WIP] Rescue Stations Facelift 0.3

Post by spara »

pagroove wrote:
Good work. Looks like a must have :). :D
Thanks. :D
Duggan wrote:
As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?
Yes, it's an addon oxp that enhances the original oxp.
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Re: [WIP] Rescue Stations Facelift 0.3

Post by cim »

Looking good.

If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.
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Re: [WIP] Rescue Stations Facelift 0.3

Post by spara »

cim wrote:
Looking good.

If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.
Thanks cim. I'll at least put in an interface (f4) screen when i get around. At that point I'll better merge the oxps. Might take a while though, spare time is quite limited ATM.
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Re: [WIP] Rescue Stations Facelift 0.3

Post by Griff »

looks really great, nice work spara! :D
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Re: [WIP] Rescue Stations Facelift 0.3

Post by spara »

Griff wrote:
looks really great, nice work spara! :D
Thanks. It's your rock texture in effect there, modded to a cube map this time :wink: .
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Re: [WIP] Rescue Stations Facelift 0.3

Post by Captain Beatnik »

Looks great, good work, spara!

I especially like the new BGS docking tunnel.
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Re: [WIP] Rescue Stations Facelift 0.3

Post by Keeper »

Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".
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