[Release] Imperial Astrofactory 2.0

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[Release] Imperial Astrofactory 2.0

Post by spara »

Hello all.

Boldly going straight to release. After having a look and a second look and an in-depth look at the Dictators oxp by Ramirez, I have Griffified the Astrofactory and given up on retexturing other ships. Other ships are a bit too low-poly to my taste and I'm not too fond of system dependent ships anyway. But stations, now that's a different story :D.

So long story short. Here's a standalone Astrofactory that works by itself or if Dictators oxp is installed will substitute the old Astrofactory.
Imperial Astrofactory OXP ver 2.0 (8.9.2013)

Author: spara (Mika Spåra)

_Description_

This oxp Griffifies the Astrofactory station from Dictators oxp by Ramirez.

It works as a standalone station or if Dictators oxp is installed substitutes the old astrostation.

_Credits_

Original model and textures by Ramirez. New rock texture, normalmap and custom shader by Griff. Dome texture, other normalmaps and emissions by spara.

_Install_

Install the OXP by copying imperial_astrofactory.oxp to your AddOns-folder.
Image

Download: https://app.box.com/s/suam59st6b7780q7u0ka
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Re: [Release] Imperial Astrofactory 2.0

Post by JazHaz »

Cool! Grabbing now...
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Re: [Release] Imperial Astrofactory 2.0

Post by Cholmondely »

Here is an alternative shiplibrary.plist

Imperial Astrofactory (shiplibrary.plist)

Code: Select all

(
	{
		ship = "dfl_astrofactory";
		class = "station";
		summary = "Station";
		description = "A result of the Imperial Dictatorship’s ambition to establish itself amongst the galaxy’s industrial leaders, re-using mined asteroids. These are not GalCop stations.";
	},
)
This is now placed with the orbital stations and the rock hermits under the "Installations" master category, but is titled "Station" rather than "Orbital Station". There is also a bit of a blurb!

Note that the descriptions.plist muddies the waters somewhat:

Code: Select all

{
	"oolite-ship-library-category-dfl_astrofactory"		= "Imperial Astrofactory";
	"oolite-ship-library-category-plural-dfl_astrofactory"		= "Imperial Astrofactory";
}
I ended up disabling it.
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Re: Screenshots

Post by Cholmondely »

phkb wrote: Thu Apr 25, 2024 5:48 am
Playing around with a refreshed Astrofactory. Not sure I fully like this yet. The asteroid and dock are OK I think. But still thinking about the dome.
Image

Edit: Actually, I think I found out why I was struggling to get a "glass" look on the dome panels - "smooth = yes" was active. Turned it off, a bit of a tweak, and here's the result:
Image
The dome panels are reflecting light much more convincingly now!
Phkb,

Looking impressive. Unsure about the dome (too similar to Taranis for my taste, but the glint of light is nice)

1) any chance of the Astrofarm variant as well?
*greenish dome
*possibly lacking "chimneys"
*different panel at back of the dock ("AX-27 AstroFarm"?)
*different market?

2) Commies has a "nasty" feel to it. Any chance of something similar for Dictators?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Screenshots

Post by cbr »

phkb wrote: Thu Apr 25, 2024 5:48 am
Playing around with a refreshed Astrofactory. Not sure I fully like this yet. The asteroid and dock are OK I think. But still thinking about the dome.
Image
Image

How about a tinted grey variant...
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Re: Screenshots

Post by phkb »

Cholmondely wrote: Thu Apr 25, 2024 7:40 am

Phkb,

Looking impressive. Unsure about the dome (too similar to Taranis for my taste, but the glint of light is nice)

1) any chance of the Astrofarm variant as well?
*greenish dome
*possibly lacking "chimneys"
*different panel at back of the dock ("AX-27 AstroFarm"?)
*different market?

2) Commies has a "nasty" feel to it. Any chance of something similar for Dictators?
I like cbr’s grey version. I could probably make it more like that.

Astrofarm - greenish dome is possible. Removing chimneys might be tricky. I’ll see what I can do. Different panel is easy, as is the market.

As for a “nasty” feel… hmm… I might need to think about the possibilities there. And have a deeper read of the pdf that comes with the mod!
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Re: Screenshots

Post by Cholmondely »

phkb wrote: Thu Apr 25, 2024 10:24 am
I like cbr’s grey version. I could probably make it more like that.

Astrofarm - greenish dome is possible. Removing chimneys might be tricky. I’ll see what I can do. Different panel is easy, as is the market.

As for a “nasty” feel… hmm… I might need to think about the possibilities there. And have a deeper read of the pdf that comes with the mod!
I like cbr's grey version too!

If the chimneys are not removable, how about converting them to windmills? (Or solar flux mills? Or fuel collectors?). But if you can add astrofarms in, you will have fulfilled a two decade-old desire!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Screenshots

Post by hiran »

I like gray but I also liked the dotted version.
Maybe gray dots? Could look like a carbon structure.
Sunshine - Moonlight - Good Times - Oolite
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Re: Screenshots

Post by cbr »

phkb wrote: Thu Apr 25, 2024 10:24 am
Removing chimneys might be tricky. I’ll see what I can do.
The model uses multiple textures, I therefore can only use dat2obj and loose the uv mapping :cry:
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Re: Screenshots

Post by phkb »

cbr wrote: Thu Apr 25, 2024 11:04 pm
The model uses multiple textures, I therefore can only use dat2obj and loose the uv mapping :cry:
Yeah, all my attempts to remove the chimneys resulted in Oolite crashing! I went down the path of trying to manually delete vertices and faces from the .dat file - it did not end well.

Working on a different plan now, though. Stay tuned!
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Re: Screenshots

Post by Cholmondely »

Disguise them as haystacks?

Image

Image

Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Screenshots

Post by phkb »

Cholmondely wrote: Thu Apr 25, 2024 11:14 pm
Disguise them as haystacks?
:lol:

Here's what I came up with:
Image

I've got the AstroFarm with 2 versions of the dome, as well as the AstroFactory with 2 dome versions. Let me know what your preferences are. And that could be you like both! I could probably vary the spawns between the two types.
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Re: Screenshots

Post by Cholmondely »

phkb wrote: Fri Apr 26, 2024 2:15 am
Cholmondely wrote: Thu Apr 25, 2024 11:14 pm
Disguise them as haystacks?
:lol:

Here's what I came up with:
...
I've got the AstroFarm with 2 versions of the dome, as well as the AstroFactory with 2 dome versions.
They all look good - and would enable more "AX-" type numbers on the doors at the back of the dock, making them rather more meaningful... and possibly even variations in the markets - no narcotics for sale, or whatever.

Wonderful!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Screenshots

Post by Cholmondely »

phkb wrote: Fri Apr 26, 2024 2:15 am
:lol:
Just realised that the Astrofarms can't be "Imperial" since they are at the agricultural Juntas => "Revolutionary Astrofarms"? What say?
Comments wanted:
Missing OXPs? What do you think is missing?
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Re: [Release] Imperial Astrofactory 2.0

Post by phkb »

Moved posts into this topic so discussions can continue without derailing the Screenshots thread.
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