[RELEASE] PrimableLaser OXP OMG!

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

[RELEASE] PrimableLaser OXP OMG!

Post by Okti »

Here is the readme.
PrimableLaser by Okti

Introduction:

Based on new technology gained from a captured alien ship, our scientists have developed this secondary forward laser. It is not always reliable, but can be very effective at mid to long range once a commander has learned how to use it correctly. Treat it well and it’ll serve you well! The Primable Laser will only be available to commanders of Deadly rating and above, and currently has two upgrades which will be available to commanders who deserve it… and who have enough credits to buy it.

Available at 14 TL or higher systems. Also you must calibrate it to your ship when purchased.

Known Problems:

This weapon must not be used on the mission ships for the last hit to kill.

Installation:

Unzip the file, and then move the folder "PrimableLaser.oxp" to the AddOns directory of your Oolite installation. Then start the game up and the equipment should be added.


Credits:

Smivs: for inventing the laser array for the Annihilator, and also the Wonder Worm.

El Viejo: for balancing an uber weapon to a playable one, correcting the texts, and testing.

Fatleaf: for testing and making comments about how to improve it.

Commander McLane: for nicking and adopting his code.


Copyright:

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Downloadable from Here.
My OXP's
And Latest Mission Coyote's Run
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [RELEASE] PrimableLaser OXP OMG!

Post by CommonSenseOTB »

Very nice. :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2020
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: [RELEASE] PrimableLaser OXP OMG!

Post by maik »

Added it to the [wiki]OXP List[/wiki]
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Okti »

maik wrote:
Added it to the [wiki]OXP List[/wiki]
Thanks Maik, also to give more information about this weapon is necessary I think.

"
El Viejo wrote:
Image
That is the laser mentioned in that post :D
My OXP's
And Latest Mission Coyote's Run
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Zireael »

How does it work?
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Diziet Sma »

Zireael wrote:
How does it work?
You could always download it and study the code.. :wink: :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Zireael »

No, I mean, what key do I press to fire the other laser?
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Norby »

Zireael wrote:
No, I mean, what key do I press to fire the other laser?
It is a primable equipment, so press "n" key to activate it after you selected "Primable Military Laser" with Shift+N after you bought it after you achieved 512 kills (or commented out this condition in equipment.plist file which is cheating but you can do it "for testing purposes" ;) ).
V12
Dangerous
Dangerous
Posts: 64
Joined: Thu Sep 19, 2013 12:25 pm

Re: [RELEASE] PrimableLaser OXP OMG!

Post by V12 »

I'm testing this piece of equipment level II and observed 2 odd things :
- if I hit with primable laser locked target but don't kill him, my killcount is incremented
- primable laser don't turn off cloak

Now, I'm making money for Level III :twisted:

EDIT :
Level III acquired ! Awesome firepower ! It is deadly weapon as plasma accelerator from Status Quo and Mutabilis...
Falcon777
Dangerous
Dangerous
Posts: 105
Joined: Sat Dec 14, 2013 5:33 pm

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Falcon777 »

OOOOOOH! SHINY!!! lol. :)

Out of curiosity, how much testing have you done with this oxp?
V12
Dangerous
Dangerous
Posts: 64
Joined: Thu Sep 19, 2013 12:25 pm

Re: [RELEASE] PrimableLaser OXP OMG!

Post by V12 »

With Level II I destroyed around 20 ships, with Level III 50 ships. Then I returned to old savegame.
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Zireael »

V12 wrote:
I'm testing this piece of equipment level II and observed 2 odd things :
- if I hit with primable laser locked target but don't kill him, my killcount is incremented
- primable laser don't turn off cloak
I've looked at the code but don't understand why this would happen.

Anyway, I think I'm gonna make a companion OXP to this one (since it seems to work better than Multiple Forward Lasers by CSOB) and give core NPC ships two lasers.

And oh yeah, add beam and pulse lasers to this thing, since they are all military lasers :P

BTW is there any way to enforce a cooldown on the primable laser?
User avatar
Cholmondely
Archivist
Archivist
Posts: 4965
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: [RELEASE] PrimableLaser OXP OMG!

Post by Cholmondely »

Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply