[RELEASE] PrimableLaser OXP OMG!

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Okti
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[RELEASE] PrimableLaser OXP OMG!

Post by Okti »

Here is the readme.
PrimableLaser by Okti

Introduction:

Based on new technology gained from a captured alien ship, our scientists have developed this secondary forward laser. It is not always reliable, but can be very effective at mid to long range once a commander has learned how to use it correctly. Treat it well and it’ll serve you well! The Primable Laser will only be available to commanders of Deadly rating and above, and currently has two upgrades which will be available to commanders who deserve it… and who have enough credits to buy it.

Available at 14 TL or higher systems. Also you must calibrate it to your ship when purchased.

Known Problems:

This weapon must not be used on the mission ships for the last hit to kill.

Installation:

Unzip the file, and then move the folder "PrimableLaser.oxp" to the AddOns directory of your Oolite installation. Then start the game up and the equipment should be added.


Credits:

Smivs: for inventing the laser array for the Annihilator, and also the Wonder Worm.

El Viejo: for balancing an uber weapon to a playable one, correcting the texts, and testing.

Fatleaf: for testing and making comments about how to improve it.

Commander McLane: for nicking and adopting his code.


Copyright:

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Downloadable from Here.
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And Latest Mission Coyote's Run
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CommonSenseOTB
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by CommonSenseOTB »

Very nice. :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: [RELEASE] PrimableLaser OXP OMG!

Post by maik »

Added it to the [wiki]OXP List[/wiki]
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Okti »

maik wrote:
Added it to the [wiki]OXP List[/wiki]
Thanks Maik, also to give more information about this weapon is necessary I think.

"
El Viejo wrote:
Image
That is the laser mentioned in that post :D
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Zireael »

How does it work?
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Diziet Sma »

Zireael wrote:
How does it work?
You could always download it and study the code.. :wink: :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Zireael »

No, I mean, what key do I press to fire the other laser?
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Norby »

Zireael wrote:
No, I mean, what key do I press to fire the other laser?
It is a primable equipment, so press "n" key to activate it after you selected "Primable Military Laser" with Shift+N after you bought it after you achieved 512 kills (or commented out this condition in equipment.plist file which is cheating but you can do it "for testing purposes" ;) ).
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by V12 »

I'm testing this piece of equipment level II and observed 2 odd things :
- if I hit with primable laser locked target but don't kill him, my killcount is incremented
- primable laser don't turn off cloak

Now, I'm making money for Level III :twisted:

EDIT :
Level III acquired ! Awesome firepower ! It is deadly weapon as plasma accelerator from Status Quo and Mutabilis...
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Falcon777 »

OOOOOOH! SHINY!!! lol. :)

Out of curiosity, how much testing have you done with this oxp?
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by V12 »

With Level II I destroyed around 20 ships, with Level III 50 ships. Then I returned to old savegame.
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Zireael »

V12 wrote:
I'm testing this piece of equipment level II and observed 2 odd things :
- if I hit with primable laser locked target but don't kill him, my killcount is incremented
- primable laser don't turn off cloak
I've looked at the code but don't understand why this would happen.

Anyway, I think I'm gonna make a companion OXP to this one (since it seems to work better than Multiple Forward Lasers by CSOB) and give core NPC ships two lasers.

And oh yeah, add beam and pulse lasers to this thing, since they are all military lasers :P

BTW is there any way to enforce a cooldown on the primable laser?
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Re: [RELEASE] PrimableLaser OXP OMG!

Post by Cholmondely »

Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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