Griff's normalmapped ship remakes
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- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
I've added to box a remake of Angus Duggan's Ophidian from Elite-A:
It's a player flyable trader, I've made it sort of similar in spec to the python, but maybe it should be much smaller - the Acorn Arcade page http://elite.acornarcade.com/ships/ophidian.htm has it down as only having 24T of cargo space, but I wanted it to be something bigger as there's lots of small ships in my ship set already!
It's a player flyable trader, I've made it sort of similar in spec to the python, but maybe it should be much smaller - the Acorn Arcade page http://elite.acornarcade.com/ships/ophidian.htm has it down as only having 24T of cargo space, but I wanted it to be something bigger as there's lots of small ships in my ship set already!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Cody
- Sharp Shooter Spam Assassin
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Re: Griff's normalmapped ship remakes
A very nice ship, is that... thanks Griff. Is the washed-out colour on its underside intended? I like it, anyway.
Edit to add: I've just taken a nice purple model for a spin, and I really love the underside paintwork - very cool!
Edit to add: I've just taken a nice purple model for a spin, and I really love the underside paintwork - very cool!
Last edited by Cody on Sun Oct 06, 2013 6:32 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Shipbuilder
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Re: Griff's normalmapped ship remakes
Great looking ship Griff.
I'll download it tomorrow
I'll download it tomorrow
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
yeah, it didn't look great with some of the white panels on the underside and just leaving it grey like on the other ships looked a bit boring so i sort of added the paint to the underside and then stuck a picture of some gravel (i think it was) onto it to act as a transparency mask so it looked like the paint had been mostly worn awayCody wrote:Is the washed-out colour on its underside intended?
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: Griff's normalmapped ship remakes
They are getting stronger and stronger!
I have some designs you may be interested in..? I keep threatening to post up ideas I sketch
I have some designs you may be interested in..? I keep threatening to post up ideas I sketch
My OXP attempts available@ https://bb.oolite.space/viewtopic.php?t=8541
Re: Griff's normalmapped ship remakes
Sorry im lazy about this and didn't go looking through the 100+ replies in this thread
But my Griffs ship, always seems to have a skull and bones on the side.... how do i change that?
I thought it was related to your rating or legal status... but its still a skull and bones
So is there anyway to get other icon/designs
But my Griffs ship, always seems to have a skull and bones on the side.... how do i change that?
I thought it was related to your rating or legal status... but its still a skull and bones
So is there anyway to get other icon/designs
Commander: Gouanaco
Ship: { Cobra Mark III }
Galaxy: [1]
Legal Status: Clean
Rating: Average (63)
Career: Trader/Bounty Hunter
Cash: 12 956.4@ (credits)
Ship: { Cobra Mark III }
Galaxy: [1]
Legal Status: Clean
Rating: Average (63)
Career: Trader/Bounty Hunter
Cash: 12 956.4@ (credits)
- Cody
- Sharp Shooter Spam Assassin
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Re: Griff's normalmapped ship remakes
In the
That's how I do it - but there's possibly an OXP or alternative method somewhere.
Griff_Shipset_Resources
OXP, go to Textures
and find griff_player_decal.png
- this an image 256x256 in size. Create (or find) an image of your choice, size it to 256x256 (using an image editor such as Gimp), name it griff_player_decal.png
and replace the original (the skull and crossbones).That's how I do it - but there's possibly an OXP or alternative method somewhere.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Griff's normalmapped ship remakes
Thanks CodyCody wrote:In theGriff_Shipset_Resources
OXP, go toTextures
and findgriff_player_decal.png
- this an image 256x256 in size. Create (or find) an image of your choice, size it to 256x256 (using an image editor such as Gimp), name itgriff_player_decal.png
and replace the original (the skull and crossbones).
That's how I do it - but there's possibly an OXP or alternative method somewhere.
I have a few icons up my sleeve (Cue: "Troll Face")
Commander: Gouanaco
Ship: { Cobra Mark III }
Galaxy: [1]
Legal Status: Clean
Rating: Average (63)
Career: Trader/Bounty Hunter
Cash: 12 956.4@ (credits)
Ship: { Cobra Mark III }
Galaxy: [1]
Legal Status: Clean
Rating: Average (63)
Career: Trader/Bounty Hunter
Cash: 12 956.4@ (credits)
- Cody
- Sharp Shooter Spam Assassin
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- Joined: Sat Jul 04, 2009 9:31 pm
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Re: Griff's normalmapped ship remakes
You should switch to Griff's multi-decal Player Cobra III - you can have four custom decals on that.Gouanaco wrote:I have a few icons up my sleeve
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Griff's normalmapped ship remakes
ok thx... i shall do thatCody wrote:You should switch to Griff's multi-decal Player Cobra III - you can have four custom decals on that.Gouanaco wrote:I have a few icons up my sleeve
Is there multi-decals only for the Cobra M III or is there some other ships that can use/do that aswell?
Commander: Gouanaco
Ship: { Cobra Mark III }
Galaxy: [1]
Legal Status: Clean
Rating: Average (63)
Career: Trader/Bounty Hunter
Cash: 12 956.4@ (credits)
Ship: { Cobra Mark III }
Galaxy: [1]
Legal Status: Clean
Rating: Average (63)
Career: Trader/Bounty Hunter
Cash: 12 956.4@ (credits)
- Keeper
- ---- E L I T E ----
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- Location: Indian Hills, Nevada, USA
Re: Griff's normalmapped ship remakes
Don't remember seeing anything about a fix for this problem with the Griff Krait:
BTW I also had a log error with the Orbital Shuttle, which was caused by one of the shader file names getting truncated (either by my zip application or Griff's) because, including the file extension, it was more than 64 characters long. The file name was truncated to griff_orbital_shuttle_g_channel_decals_constant_light_f.fragment but I think the call for it had it as griff_orbital_shuttle_g_channel_decals_constant_light_fragment.fragment. I simply changed the call to the shorter file name, and now the orbital shuttle has working lights.
This Griff Krait error is a bit trickier though...
Code: Select all
23:25:02.658 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment:
>>>>> GLSL log:
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
23:25:02.659 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment in full complexity mode, trying simple mode.
23:25:02.685 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment:
>>>>> GLSL log:
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
23:25:02.685 [shader.load.failed]: ***** ERROR: Could not build shader griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment.
23:25:02.779 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment:
>>>>> GLSL log:
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
23:25:02.779 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment in full complexity mode, trying simple mode.
23:25:02.805 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment:
>>>>> GLSL log:
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
23:25:02.806 [shader.load.failed]: ***** ERROR: Could not build shader griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment.
23:25:02.835 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment:
>>>>> GLSL log:
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
23:25:02.835 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment in full complexity mode, trying simple mode.
23:25:02.863 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment:
>>>>> GLSL log:
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
23:25:02.864 [shader.load.failed]: ***** ERROR: Could not build shader griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment.
This Griff Krait error is a bit trickier though...
- JazHaz
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Re: Griff's normalmapped ship remakes
Keeper, which version of Oolite? Have you got shaders? What version of OpenGL?
- Keeper
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Re: Griff's normalmapped ship remakes
Yes, I have shaders. It looks like the error is triggered by something not getting set up by the .vertex files, so I don't think Oolite version or OpenGL version makes any difference (if it did, other ships would be affected); they're both up to date, anyway.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
ah this error in the log
rings a bell, i think i had a few of these bugs in my shaders at one point, it looks like this oxp might need updating, if you haven't already got it grab Eric Walch's update of this oxp https://app.box.com/shared/i9aznk80x9/1 ... /440935708 rather than my release - Eric's updatehas some amazing scripting going on in it that makes the external subentity equipment on the ship behave properly - eg shoot off the fuel injectors ad the krait can't use them anymore etc!
Code: Select all
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- JazHaz
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Re: Griff's normalmapped ship remakes
What I was trying to find out, you're not running the test release of the Windows 64-bit version of Oolite 1.77.1 are you?Keeper wrote:Yes, I have shaders. It looks like the error is triggered by something not getting set up by the .vertex files, so I don't think Oolite version or OpenGL version makes any difference (if it did, other ships would be affected); they're both up to date, anyway.JazHaz wrote:Keeper, which version of Oolite? Have you got shaders? What version of OpenGL?